1ND14N-5T4R
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers.
Anemone
Symbiotic Recovery: Whenever an allied troop is eliminated within 4 tiles, recovers 20% HP and gains +15% ATK for 4s.
Balloon
Floating Decoy: Floats above river tiles and ground traps; upon defeat, pops violently to knock back surrounding enemies 2 tiles.
Beach Ball
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit.
Beach Ball Shiny
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit.
Bidens
Purifying Sprout: Automatically cleanses all active debuffs (stuns, poisons, slows) when crowd-controlled, gaining 1s CC immunity.
Blue Moon
Lunar Aura: Radiates a restorative wave every 4s, healing all allied troops within 2 tiles for 6% of their max HP.
Bone Sail
Bone Spikes Reflection: Deploys a bone crest reflecting 35% of incoming ranged projectile damage back at the attacker.
Buzz Buzz
Disorienting Drone: Emits a high-frequency acoustic buzzing sound when damaged, reducing surrounding enemies' critical rate and accuracy by 30%.
Candy Canes
Toxic Spines: Emits a noxious gas cloud when damaged, applying 2 poison stacks to all surrounding melee attackers.
Croc
Armored Croc Hide: Thick crocodilian scales reduce all incoming damage from ranged projectiles by 30%.
Crystal Hermit
Shell Fortress: When taking critical damage or dropping below 40% HP, retreats into shell, taking 40% reduced damage for 2.5s.
Cupid
Heart Charm: The first enemy troop that damages this Axie is charmed for 1.2s, unable to attack and lowering its guard.
Frozen Bucket
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers.
Furball
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit.
Garish Worm
Toxic Spines: Emits a noxious gas cloud when damaged, applying 2 poison stacks to all surrounding melee attackers.
Goldfish
Stream Sprint: When struck by an attack, surges forward with +40% movement speed for 2s to quickly reposition.
Green Thorns
Briar Thorns: Melee attackers receive 1 poison stack each time they hit this unit (stacks up to 4 times).
Hamaya
Berserk Surge: When falling below 35% HP, enters a bloodrage frenzy, gaining +45% attack speed and +15% lifesteal.
Hasagi
Smoke Vanish: When taking single-hit burst damage exceeding 25% max HP, drops a smoke bomb, becoming invisible for 1.5s to shed aggro.
Hermit
Shell Fortress: When taking critical damage or dropping below 40% HP, retreats into shell, taking 40% reduced damage for 2.5s.
Hero
Heroic Stand: When fighting within 3 tiles of an allied Princess or King Tower, gains +20% damage resistance and +15% attack power.
Indian Star
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers.
Jaguar
Stalker Cloak: Enters the arena in stealth for 2.5s; the first attack executed out of stealth is a guaranteed critical strike.
Kingfisher
Dive Retaliation: When targeted by ranged backline troops, gains +35% movement speed towards that specific attacker.
Mint
Refreshing Aroma: Emits a revitalizing mint fragrance every 3s that cleanses poison, burn, and bleed from surrounding allies.
Origami
Heart Charm: The first enemy troop that damages this Axie is charmed for 1.2s, unable to attack and lowering its guard.
Perch
Roost Fortitude: While stationary, gains +30% armor plating and total immunity to knockback and displacement effects.
Pigeon Post
Homing Counter: When struck by a ranged projectile, automatically fires a returning homing feather that strikes the ranged attacker.
Pink Turnip
Deep Root: Deeply rooted fortitude grants +25% maximum HP and reduces all incoming knockback and displacement by 60%.
Pumpkin
Emergency Pumpkin Shield: When HP drops below 50%, immediately deploys a massive 300 HP pumpkin fortress barrier for 4s.
Raven
Omen of Terror: Radiates an ominous shadowy presence, reducing the attack damage of all nearby enemies by 20%.
Red Ear
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity.
Risky Beast
Berserk Surge: When falling below 35% HP, enters a bloodrage frenzy, gaining +45% attack speed and +15% lifesteal.
Ronin
Smoke Vanish: When taking single-hit burst damage exceeding 25% max HP, drops a smoke bomb, becoming invisible for 1.5s to shed aggro.
Rugged Sail
Bone Spikes Reflection: Deploys a bone crest reflecting 35% of incoming ranged projectile damage back at the attacker.
Sandal
Counter Kick: Parries the first melee attack taken and instantly counters with a swift kick dealing 75 damage and micro-stunning the attacker.
Scarab
Chitin Plating: Reinforced carapace reduces all single-hit burst damage exceeding 100 damage by 40%.
Shiitake
Fungal Spores: When taking damage, expels soothing mushroom spores that heal this Axie and adjacent allies for 70 HP.
Snail Shell
Sticky Shell: The first enemy troop to strike this Axie in melee combat is afflicted with Stun for 1.0 second.
Spiky Wing
Barbed Plumage: Melee attackers suffer 35 physical recoil damage each time they land a strike on this Axie.
Sponge
Water Sponge: Absorbs 40% of incoming ranged projectile damage and converts it directly into temporary protective shield.
Starry Balloon
Floating Decoy: Floats above river tiles and ground traps; upon defeat, pops violently to knock back surrounding enemies 2 tiles.
Starry Shell
Sticky Shell: The first enemy troop to strike this Axie in melee combat is afflicted with Stun for 1.0 second.
Timber
Bark Carapace: Deploys fortified hardwood armor upon taking melee damage, gaining +150 Shield for 3 seconds.
Tri Feather
Feather Burst: When surrounded by 2 or more enemies, unleashes a 360-degree feather volley dealing AoE damage.
Tri Spikes
Spiked Barricade: Immune to backline flanking criticals; enemies striking this Axie from behind suffer 45 spike recoil damage.
Turnip
Deep Root: Deeply rooted fortitude grants +25% maximum HP and reduces all incoming knockback and displacement by 60%.
Turtle Buoy
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity.
Turtle Buoy Shiny
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity.
Watering Can
Hydration Ward: Whenever struck by water attacks, spells, or aquatic troops, generates a 150 HP protective barrier.
Yakitori
Fungal Spores: When taking damage, expels soothing mushroom spores that heal this Axie and adjacent allies for 70 HP.
Beetle Spike
Tactical Rhythm: Horned Impact - Attack cadence is 10% slower, but strikes pack +25% knockback force and grants +30% Tenacity.
Belieber
Tactical Cadence: Crescendo Rage - Basic attack cadence accelerates by 25% when this Axie drops below 50% HP.
Bubblemaker
Tactical Tenacity: Bubble Resilient Cadence - Grants +20% Tenacity against crowd control and boosts all protective shields by +15%.
Clover
Tactical Rhythm: Lucky Cadence - Grants a 15% chance on every basic attack to trigger an immediate double strike.
Coca
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units.
Coca Shiny
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units.
Curly
Tactical Cadence: Aerial Swiftness - Increases movement speed by 15% and basic attack range by +0.5 tiles.
Curved Spine
Tactical Rhythm: Spine Shock - Grants +35% Tenacity; basic attacks deliver concussive force, knocking back small troops.
Deadly Pogona
Tactical Cadence: Basking Surge - Attack cadence speeds up by 20% when this Axie is fighting below 50% HP.
Ear Breathing
Tactical Cadence: Aerobic Surge - Attack cadence speeds up by 18% during the final 60 seconds of the match (Double Elixir phase).
Early Bird
Tactical Cadence: Dawn Reflex - The first 3 attacks executed after deploying strike with +40% faster hit cadence.
Earwing
Tactical Rhythm: Swarm Resonance - Gains +5% attack cadence for every allied unit nearby in the lane (stacks up to +20%).
Friezard
Tactical Tenacity: Glacial Tenacity - Immune to freeze effects and takes 30% reduced damage from ice and aquatic attacks.
Gill
Tactical Cadence: Streamlined Flow - Reduces basic attack cooldown by 12% and increases movement speed by 10%.
Heart Cheek
Tactical Cadence: Featherlight Cadence - Reduces basic attack cooldown by 18%, unleashing rapid-fire pecks.
Hollow
Tactical Tenacity: Deep Bark - Hit speed is 10% slower, but grants +40% Tenacity (halves CC duration) and +15% Max HP.
Inkling
Tactical Cadence: Inky Rhythm - Basic strikes have a 20% chance to cause the target's next attack to miss completely.
Innocent Lamb
Tactical Rhythm: Escalating Tempo - Increases basic attack speed by 5% every 2s spent in combat (stacks up to +25%).
Karimata
Tactical Cadence: Reckless Surge - Strikes with +25% faster attack cadence, but unit takes 10% more damage from attacks.
Larva
Tactical Cadence: Rapid Mandibles - Reduces attack cooldown by 15%, shredding through small minions.
Leaf Bug
Tactical Cadence: Forest Agility - +10% faster hit cadence and immediately cleanses any initial slow debuff when entering combat.
Leafy
Tactical Cadence: Photosynthetic Cadence - Hit interval reduced by 10% and heals 12 HP with every basic strike.
Lotus
Tactical Tenacity: Lotus Resilience - Reduces the duration of all incoming debuffs, freezes, poisons, and stuns by 50%.
Maiko
Tactical Cadence: Gentle Petal Rhythm - Radiates an inspiring floral aura granting all allies within 3 tiles +12% attack speed.
Merry Lamb
Tactical Rhythm: Escalating Tempo - Increases basic attack speed by 5% every 2s spent in combat (stacks up to +25%).
Mon
Tactical Rhythm: Swarm Resonance - Gains +5% attack cadence for every allied unit nearby in the lane (stacks up to +20%).
Nimo
Tactical Cadence: Fin Flutter - Quick, fluid attack cycle with 15% reduced hit delay, excelling at melting swarm units.
Nut Cracker
Tactical Rhythm: Heavy Impact - Attack cadence is 10% slower, but strikes deal +25% knockback force and grants +30% Tenacity.
Nyan
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units.
Owl
Tactical Tenacity: Stoic Watch - Grants +35% Tenacity against stuns, displacement, and aerial turbulence.
Peace Maker
Tactical Cadence: Pacifying Hum - Emits a soothing acoustic hum that slows the attack cadence of nearby enemy troops by 15%.
Pinecones
Tactical Tenacity: Deep Bark - Hit speed is 10% slower, but grants +40% Tenacity (halves CC duration) and +15% Max HP.
Pink Cheek
Tactical Cadence: Featherlight Cadence - Reduces basic attack cooldown by 18%, unleashing rapid-fire pecks.
Pogona
Tactical Cadence: Basking Surge - Attack cadence speeds up by 20% when this Axie is fighting below 50% HP.
Pointy Nyan
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units.
Puppy
Tactical Cadence: River Surge - Gains +20% movement speed and -10% attack interval upon crossing the bridge onto enemy territory.
Red Nimo
Tactical Cadence: Fin Flutter - Quick, fluid attack cycle with 15% reduced hit delay, excelling at melting swarm units.
Risky Bird
Tactical Cadence: Reckless Surge - Strikes with +25% faster attack cadence, but unit takes 10% more damage from attacks.
Rosa
Tactical Tenacity: Prickly Tenacity - Grants +25% Tenacity; melee attackers suffer 25 thorn recoil damage on hit.
Sakura
Tactical Cadence: Gentle Petal Rhythm - Radiates an inspiring floral aura granting all allies within 3 tiles +12% attack speed.
Seaslug
Tactical Tenacity: Viscous Armor - Grants +40% Tenacity against stuns and freezes; this unit cannot be slowed below 60% movement speed.
Sidebarb
Tactical Tenacity: Barbed Resilience - Grants +30% Tenacity and reflects 25% of any stun or slow duration back at the inflictor.
Small Frill
Tactical Cadence: Threat Display - When engaged in combat, flares frills to reduce primary target's attack speed by 20%.
Swirl
Tactical Cadence: Hypnotic Spiral - Attacks have a 15% chance to disorient target, resetting their current target lock.
Tassels
Tactical Cadence: Tassel Chime - Emits an acoustic frequency that reduces the attack cadence of all nearby enemies by 15%.
The Last Leaf
Tactical Cadence: Photosynthetic Cadence - Hit interval reduced by 10% and heals 12 HP with every basic strike.
Tiny Fan
Tactical Cadence: Breeze Disruption - Radiates an acoustic breeze that reduces nearby enemy troops' attack cadence by 15% within 2.5 tiles.
Vector
Tactical Cadence: Rapid Mandibles - Reduces attack cooldown by 15%, shredding through small minions.
Zen
Tactical Tenacity: Zen Discipline - Unit gains +35% Tenacity and is completely immune to displacement and knockback while attacking.
Blossom
Tactical Vision: Petal Focus - Directs attacks toward the enemy with the lowest health percentage to secure rapid eliminations.
Bookworm
Tactical Vision: Structure Siege Focus - Directs troop to bypass defending minions and march directly against Towers.
Broken Bookworm
Tactical Vision: Structure Siege Focus - Directs troop to bypass defending minions and march directly against Towers.
Calico Zeal
Tactical Vision: Priority Sniper Focus - Locks onto and hunts down the enemy unit with the lowest current HP percentage within range.
Chubby
Tactical Vision: Structure Siege Focus - Ignores all enemy troops and paths directly toward Princess and King Towers (Win Condition).
Clear
Tactical Vision: Air-Defense Radar - Immediately prioritizes airborne Bird troops and flying swarms over ground minions.
Confused
Tactical Vision: Reactive Vanguard - Rapidly locks onto whichever enemy unit is nearest, switching smoothly to maintain defense.
Crimson Gecko
Tactical Vision: Structure Siege Focus - Ignores enemy troops, scaling straight forward to assault Princess and King Towers.
Cucumber Slice
Tactical Vision: Sky & Ground Vigil - Monitors airspace and ground lanes equally, engaging airborne Bird troops proactively.
Dokuganryu
Tactical Vision: Ruthless Predator - Locks onto the most damaged enemy unit within sight radius to finish them off.
Dreamy Papi
Tactical Vision: Colossus March - Directs this tank unit to bypass enemy ground troops and march unstoppably against Towers.
Flower Sunglasses
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms.
Flower Sunglasses Shiny
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms.
Gecko
Tactical Vision: Structure Siege Focus - Ignores enemy troops, scaling straight forward to assault Princess and King Towers.
Gero
Tactical Vision: Torrential Vanguard - Engages the nearest opponent with supreme focus, preventing flanking maneuvers.
Icy Gaze
Tactical Vision: Dive Hunter - Prioritizes locking onto backline support and ranged glass cannons.
Insomnia
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly.
Kabuki
Tactical Vision: Topaz Vanguard - Fixed gaze on the closest opposing threat with unshakeable lock-on precision.
Kotaro?
Tactical Vision: Shadow Assassin - Infiltrates past frontline tanks to assassinate glass cannon backline troops.
Little Owl
Tactical Vision: Owl Precision - Spots critically wounded targets through combat chaos and finishes them off.
Little Peas
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front.
Lucas
Tactical Vision: Dive Hunter - Prioritizes locking onto backline support and ranged glass cannons.
Mavis
Tactical Vision: Aerial Hawkeye - Air-Defense Radar with extended vision range that locks onto airborne threats.
Neo
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms.
Nerdy
Tactical Vision: Tactical Calculator - Analyzes health pools to prioritize the target that can be eliminated in the fewest strikes.
Papi
Tactical Vision: Colossus March - Directs this tank unit to bypass enemy ground troops and march unstoppably against Towers.
Puppy
Tactical Vision: Flanking Hunter - Paths around frontline tanks to sniff out and prioritize backline ranged damage dealers.
Robin
Tactical Vision: Crown Scout - Ignores enemy troops completely, winging directly towards Princess and King Towers.
Scar
Tactical Vision: Ruthless Predator - Locks onto the most damaged enemy unit within sight radius to finish them off.
Sky Mavis
Tactical Vision: Aerial Hawkeye - Air-Defense Radar with extended vision range that locks onto airborne threats.
Sleepless
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly.
Snowflakes
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front.
Telescope
Tactical Vision: Long-Range Scope - Sights and focuses fire on the enemy's furthest backline support unit.
Topaz
Tactical Vision: Topaz Vanguard - Fixed gaze on the closest opposing threat with unshakeable lock-on precision.
Tricky
Tactical Vision: Cunning Ambush - Maneuvers around frontline tanks to ambush vulnerable squishy ranged targets from the flank.
Yen
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly.
Zeal
Tactical Vision: Priority Sniper Focus - Locks onto and hunts down the enemy unit with the lowest current HP percentage within range.
Hypnotized
Tactical Vision: Reactive Vanguard - Rapidly locks onto whichever enemy unit is nearest, switching smoothly to maintain defense. [Evolution]: Switching targets grants a 10% movement speed burst for 1.5s.
Hypnotized Shin
Tactical Vision: Reactive Vanguard - Rapidly locks onto whichever enemy unit is nearest, switching smoothly to maintain defense. [Evolution]: Switching targets grants a 10% movement speed burst for 1.5s.
Hazy
Tactical Vision: Air-Defense Radar - Immediately prioritizes airborne Bird troops and flying swarms over ground minions. [Evolution]: Deals +30% bonus damage against flying units.
Hazy Shiny
Tactical Vision: Air-Defense Radar - Immediately prioritizes airborne Bird troops and flying swarms over ground minions. [Evolution]: Deals +30% bonus damage against flying units.
Fiery Gaze
Tactical Vision: Cunning Ambush - Maneuvers around frontline tanks to ambush vulnerable squishy ranged targets from the flank. [Evolution]: First strike from the flank slows the target's movement speed by 40%.
Fiery Gaze Shiny
Tactical Vision: Cunning Ambush - Maneuvers around frontline tanks to ambush vulnerable squishy ranged targets from the flank. [Evolution]: First strike from the flank slows the target's movement speed by 40%.
Molten Peas
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front. [Evolution]: Grants +10% attack speed when engaging the closest enemy troop.
Molten Peas Shiny
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front. [Evolution]: Grants +10% attack speed when engaging the closest enemy troop.
5H04L-5T4R
Star Javelin: Hurls a luminous starfish javelin from 5.5 tiles away, marking the target so all allied troops deal +15% damage to it for 3.5s.
Anemone
Anemone Sting: Fires a burst of toxic sea darts from 4.5 tiles away upon engagement, inflicting 2 poison stacks on the primary target.
Antenna
Static Arc: Discharges a crackling lightning bolt from antennae upon contact, zapping the primary target and chaining to 1 adjacent enemy.
Arco
Acrobatic Vault: Performs an agile front flip over the enemy frontline tank, landing directly behind to strike vulnerable backline damage dealers.
Babylonia
Piercing Shell Thrust: Charges forward 3 tiles upon first contact, dealing piercing physical damage with +30% bonus against shielded Bulwarks.
Bamboo Shoot
Bamboo Pike Thrust: Extends a sharpened bamboo pike on first engagement, striking from +1.2 tiles beyond normal melee reach.
Beech
Hardwood Counter: Solidifies into rigid wood upon engagement, absorbing the first incoming strike and countering with a heavy knockback jab.
Bumpy
Bumpy Siege Ram: Thick armored head slam that deals +60% bonus siege damage when contacting enemy Princess and King Towers.
Cactus
Prickly Ground Slam: Leaps into melee range and slams a barbed cactus club into the earth, dealing AoE damage and slowing enemies by 35% for 2s.
Candy Babylonia
Piercing Shell Thrust: Charges forward 3 tiles upon first contact, dealing piercing physical damage with +30% bonus against shielded Bulwarks.
Caterpillars
Sticky Web Net: Shoots an entangled silk web from 4.5 tiles away, pinning the first contacted target in place for 1.5s.
Cerastes
Serrated Horn Impale: Thrusts two curved viper horns forward, dealing +40% heavy bonus damage if the target is debuffed or slowed.
Clamshell
Clam Shell Shock: Delivers a concussive shell headbutt to the primary target on contact, stunning them for 0.8 seconds.
Cuckoo
Surprise Peck: Performs a lightning-fast aerial peck that immediately cancels any active channeling or attack windup of the target.
Dual Blade
Twin Cross Slash: Executes an instantaneous double cross-slash on initial contact, delivering a rapid 2-hit burst against priority targets.
Eggshell
Decoy Toss: Hurls a decoy eggshell onto the battlefield upon engagement, redirecting all nearby enemy unit and tower fire for 1.5s.
Feather Spear
Razor Feather Javelin: Hurls an ultra-sharp plumage spear from 5 tiles away with an innate +25% critical strike chance.
Golden Bamboo Shoot
Bamboo Pike Thrust: Extends a sharpened bamboo pike on first engagement, striking from +1.2 tiles beyond normal melee reach.
Golden Shell
Decoy Toss: Hurls a decoy eggshell onto the battlefield upon engagement, redirecting all nearby enemy unit and tower fire for 1.5s.
Imp
Fiery Ram: Sprints headfirst into the nearest enemy, ignoring 35% of their armor and delivering high impact burst damage.
Incisor
Tooth Chomp Lunge: Lunges forward with prehistoric fangs, gouging target armor and slowing their basic attack cadence by 30% for 3.5s.
Kendama
Fiery Ram: Sprints headfirst into the nearest enemy, ignoring 35% of their armor and delivering high impact burst damage.
Kestrel
Piercing Aerodynamic Javelin: Fires a high-velocity aerodynamic javelin from 6 tiles away, piercing through all enemies in a straight line.
Lagging
Chilling Mist: Emits a burst of subzero antennae frost on first contact, reducing target movement and attack cadence by 35% for 3s.
Laggingggggg
Chilling Mist: Emits a burst of subzero antennae frost on first contact, reducing target movement and attack cadence by 35% for 3s.
Leaf Bug
Chlorophyll Surge: Deploys with a burst of natural energy, cleansing initial slow debuffs and gaining +35% movement speed for 3s.
Little Branch
Bramble Dash: Surges into combat with +25% sprint speed and sprouts a protective 100 HP wood shield for 2.5s.
Merry
Festive Trample: Tramples forward into the fray, delivering sweeping physical area damage to all enemy ground units in a 2-tile line.
Oranda
Oranda Splashdown: Performs a graceful leap into the frontline and crashes down, creating a water splash that knocks back lightweight swarms.
P4R4S1T3
Shield Leech: Lunges forward and siphons 30% of the target's current protective barrier, converting it into temporary shield for this Axie.
Parasite
Shield Leech: Lunges forward and siphons 30% of the target's current protective barrier, converting it into temporary shield for this Axie.
Pinku Unko
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Pliers
Vise Clamp: Snaps heavy mandibles shut on initial contact, immobilizing the target for 1.5s and shredding 25% of their armor.
Pocky
Charging Dash: Performs a high-velocity sprint forward, dealing +50% impact damage and launching lightweight troops back 2 tiles.
Rose Bud
Fragrant Pollen Burst: Emits a cloud of aromatic floral pollen on first contact, charming the primary target to hesitate for 1.2s.
Santa's Gift
Prickly Ground Slam: Leaps into melee range and slams a barbed cactus club into the earth, dealing AoE damage and slowing enemies by 35% for 2s.
Scaly Spear
Barbed Reptile Spear: Impales the first encountered enemy with a jagged spear, inflicting 2 poison stacks and piercing through armor.
Scaly Spoon
Curved Spoon Guard: Deflects the first incoming melee or ranged strike taken on engagement, converting 50% of the damage into self-healing.
Shoal Star
Star Javelin: Hurls a luminous starfish javelin from 5.5 tiles away, marking the target so all allied troops deal +15% damage to it for 3.5s.
Spruce Spear
Razor Feather Javelin: Hurls an ultra-sharp plumage spear from 5 tiles away with an innate +25% critical strike chance.
Strawberry Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Strawberry Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Strawberry Shortcake
Sweet Pastry Shield: Bestows a sweet protective aura upon entering combat, granting all adjacent allies a 15% max HP barrier for 4s.
Teal Shell
Bubble Rush: Surges into melee combat wrapped in an aquatic bubble ward, blocking the first incoming projectile attack completely.
Trump
Sonic Horn Blast: Emits a resounding brass trumpet shockwave from 3 tiles away, pushing all ground enemies back 1.5 tiles.
Umaibo
Charging Dash: Performs a high-velocity sprint forward, dealing +50% impact damage and launching lightweight troops back 2 tiles.
Unko
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Vanilla Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Vanilla Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Watermelon
Melon Mortar: Lobs a dense explosive watermelon from 5.5 tiles away, shattering on impact and dealing area damage in a 2-tile radius.
Watermelon Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Watermelon Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s.
Wing Horn
Sky Dive Slam: Dives steeply out of flight, crashing into target area and knocking back both aerial and ground enemies within 1.5 tiles.
Winter Branch
Bramble Dash: Surges into combat with +25% sprint speed and sprouts a protective 100 HP wood shield for 2.5s.
Yorishiro
Hardwood Counter: Solidifies into rigid wood upon engagement, absorbing the first incoming strike and countering with a heavy knockback jab.
Axie Kiss
Death Mark Chomp: Basic attacks mark the target; when a marked target falls below 25% HP, an immediate fatal critical burst triggers.
Bubble Fish
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat.
Bubble Fish Shiny
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat.
Catfish
Purifying Maw: Basic strikes heal this Axie for 25 HP and automatically cleanse 1 negative status effect every 3rd attack.
Confident
Brawler Focus: Consecutive basic attacks on the same target increase attack speed by 6% per hit (stacks up to +30%).
Cute Bunny
Dread Gnaw: Every 4th basic attack inflicts Fear, causing the target to micro-stun and tremble for 0.4s.
Dango
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s.
Doubletalk
Lullaby Peck: First basic strike lulls the enemy into a 1.0s slumber, breaking only when struck by another troop.
Feasting Mosquito
Parasitic Siphon: Needle-sharp bites siphon 30% of damage dealt back as continuous HP regeneration.
Geisha
Bloodlust Bite: Basic attacks heal this Axie for 35% of all damage dealt directly to enemy health.
Goda
Mana Burn Bite: Basic strikes disrupt target energy flow, slowing the target's attack cadence by 15% on hit.
Herbivore
Photosynthetic Bite: Restores 4% of this Axie's maximum health upon striking an enemy with each basic attack.
Humorless
Greedy Bite: Basic attacks steal 20 shield capacity from the target and add it directly to this Axie's protective barrier.
Hungry Bird
Rapid Twin Peck: Basic attack cycle delivers 2 quick mini-pecks in rapid succession, excelling at melting swarm units.
Kawaii
Dread Gnaw: Every 4th basic attack inflicts Fear, causing the target to micro-stun and tremble for 0.4s.
Kotaro
Opportunist Strike: Deals +35% bonus strike damage against targets that have higher base movement speed than this Axie.
Lam
Frenzy Chomp: Basic attacks deal +25% bonus damage when this Axie's HP is below 50%.
Lam Handsome
Frenzy Chomp: Basic attacks deal +25% bonus damage when this Axie's HP is below 50%.
Little Owl
Precision Beak: Basic attacks bypass external shields, dealing 40% of their damage directly into target true HP.
Mosquito
Parasitic Siphon: Needle-sharp bites siphon 30% of damage dealt back as continuous HP regeneration.
Mr. Doubletalk
Lullaby Peck: First basic strike lulls the enemy into a 1.0s slumber, breaking only when struck by another troop.
Nut Cracker
Crushing Jaws: Basic attacks deal +45% bonus damage against shields, armored units, and structural buildings.
Peace Maker
Pacifying Strike: Basic attacks calm the victim's aggression, reducing their attack damage by 20% for 2.5s.
Pincer
Armor Shred: Basic strikes pinch through armor plating, shredding 20% of target defense for 3 seconds.
Piranha
Bloodlust Bite: Basic attacks heal this Axie for 35% of all damage dealt directly to enemy health.
Razor Bite
Poison Fangs: Basic attacks apply 1 stack of poison (stacks up to 5 times), steadily eroding target health over time.
Risky Fish
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat.
Rudolph
Life Siphon Zigzag: Siphoning bites restore health to this Axie equal to 40% of all damage dealt.
Serious
Greedy Bite: Basic attacks steal 20 shield capacity from the target and add it directly to this Axie's protective barrier.
Silence Whisper
Mute Strike: Basic attacks apply a silencing whisper, preventing the target from triggering special opener skills for 2s.
Skull Cracker
Crushing Jaws: Basic attacks deal +45% bonus damage against shields, armored units, and structural buildings.
Square Teeth
Serrated Chomp: Serrated jaw strikes inflict deep Bleed, dealing 30 bleed damage over 3s to the victim.
Tiny Carrot
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s.
Tiny Turtle
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s.
Toothless Bite
Venomous Clamp: Gum clamps on target, reducing their healing received by 50% and movespeed by 25% for 3s.
Venom Bite
Venomous Clamp: Gum clamps on target, reducing their healing received by 50% and movespeed by 25% for 3s.
Zigzag
Life Siphon Zigzag: Siphoning bites restore health to this Axie equal to 40% of all damage dealt.
Dark Kiss
Mana Burn Bite: Basic strikes disrupt target energy flow, slowing the target's attack cadence by 15% on hit. [Evolution]: Every 4th attack drains 0.5 Elixir from the opponent's bank.
Dark Kiss Shiny
Mana Burn Bite: Basic strikes disrupt target energy flow, slowing the target's attack cadence by 15% on hit. [Evolution]: Every 4th attack drains 0.5 Elixir from the opponent's bank.
Doombringer
Pacifying Strike: Basic attacks calm the victim's aggression, reducing their attack damage by 20% for 2.5s. [Evolution]: Pacified targets cannot critically strike for the duration.
Doombringer Shiny
Pacifying Strike: Basic attacks calm the victim's aggression, reducing their attack damage by 20% for 2.5s. [Evolution]: Pacified targets cannot critically strike for the duration.
Poisonous Pincer
Armor Shred: Basic strikes pinch through armor plating, shredding 20% of target defense for 3 seconds. [Evolution]: Armor shred stacks up to 2 times (40% total reduction).
Poisonous Pincer Shiny
Armor Shred: Basic strikes pinch through armor plating, shredding 20% of target defense for 3 seconds. [Evolution]: Armor shred stacks up to 2 times (40% total reduction).
Bottom Dweller
Purifying Maw: Basic strikes heal this Axie for 25 HP and automatically cleanse 1 negative status effect every 3rd attack. [Evolution]: Healing shared with the lowest HP adjacent ally unit.
Bottom Dweller Shiny
Purifying Maw: Basic strikes heal this Axie for 25 HP and automatically cleanse 1 negative status effect every 3rd attack. [Evolution]: Healing shared with the lowest HP adjacent ally unit.
Ant
Brood Pheromone: Deathrattle: Summons 2 miniature ant larvae upon defeat that continue swarming the lane and distracting towers.
Carrot
Elixir Harvest: Deathrattle: Refunds +1 Elixir upon defeat if this unit was shielded or lasted at least 5s in combat.
Cattail
Taunting Tail: Tail thrash taunts all nearby enemies within 3 tiles, forcing them to attack this sturdy tank for 2.5s.
Cloud
Fog Bank: Deathrattle: Evaporates into a thick fog cloud upon defeat that conceals passing allies in stealth for 2.0s.
Cotton Candy
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack.
Cotton Candy Shiny
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack.
Cottontail
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack.
December Surprise
Serpent Clay Trap: Deathrattle: Shatters into a snake trap upon defeat that roots the killer in place for 2.0s and inflicts 2 poison stacks.
Escaped Gecko
Tail Counter-Lash: Retaliates with a sweeping tail swipe when hit from behind, knocking back the flanking attacker 1.5 tiles.
Feather Fan
Gust Blast: Tail flutter generates a sharp gust of wind that pushes back incoming enemy projectiles and lightweight troops by 1.2 tiles.
Fire Ant
Brood Pheromone: Deathrattle: Summons 2 miniature ant larvae upon defeat that continue swarming the lane and distracting towers.
Fir Trunk
Primal Earth Stomp: Heavy ground stomp that deals +50% bonus damage if combat in this lane has lasted longer than 8 seconds.
Fish Snack
Nutrient Pod: Deathrattle: Drops a nutrient snack upon defeat that heals the first allied unit that walks over it for 160 HP.
Gerbil
Pitfall Trap: Deathrattle: Collapses the ground into a subterranean pitfall that roots the killer in place for 2.0s.
Gila
Venom Detonation: Deathrattle: Explodes into a cloud of gila venom upon defeat, dealing 100 poison damage to all adjacent enemies.
Granma's Fan
Whirlwind Sweep: Tail sweep summons a mini tornado that knocks back and interrupts charging enemy troops in a 2-tile path.
Grass Snake
Venomous Tail Lash: Finisher tail lash inflicts 3 stacks of poison on the primary target, rapidly deteriorating their health.
Gravel Ant
Sand Cloud Whip: Tail sweep kicks up coarse gravel, blinding the primary target and preventing them from using ranged attacks for 2.5s.
Hare
Springboard Kick: Powerful double tail kick that propels this Axie forward into the enemy backline formations.
Hatsune
Harmony Wave: Tail slap emits a soothing acoustic chime that grants all allies within 3 tiles +20% movement speed for 3s.
Hot Butt
Blazing Exhaust: Deathrattle: Detonates into a fiery burst upon defeat, dealing 120 fire damage and knocking back melee troops.
Iguana
Blinding Tail Flash: Finisher tail whip flashes with bright scales, blinding the target and causing their next 2 attacks to miss completely.
Koi
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets.
Koinobori
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets.
Kuro Koi
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets.
Maki
Nutrient Pod: Deathrattle: Drops a nutrient snack upon defeat that heals the first allied unit that walks over it for 160 HP.
Namek Carrot
Elixir Harvest: Deathrattle: Refunds +1 Elixir upon defeat if this unit was shielded or lasted at least 5s in combat.
Navaga
Glacial Tail Whip: Finisher strike coats the primary target in frost, freezing them solid in ice for 1.2s.
Nimo
Tidal Shockwave: Finisher tail whip releases a rolling water wave that knocks back nearby enemies 2 tiles upon combo completion.
Nut Cracker
Siege Nut Toss: Finisher tail toss flings a heavy nut, dealing +60% bonus siege damage against Princess and King Towers.
Omatsuri
Whirlwind Sweep: Tail sweep summons a mini tornado that knocks back and interrupts charging enemy troops in a 2-tile path.
Post Fight
Parting Volley: Deathrattle: Fires a parting volley of 3 razor plumage darts at the lowest HP enemy troop in range.
Potato Leaf
Starchy Aegis: Deathrattle: Projects a lingering 200 HP starchy barrier onto the closest surviving allied troop upon defeat.
Pupae
Hardened Chrysalis: Deathrattle: Leaves behind a resilient cocoon with 3 hit-shields that physically blocks enemy pathing.
Ranchu
Bubble Bombs: Deathrattle: Releases 3 floating water bubble bombs upon defeat that detonate for 75 AoE damage on enemy contact.
Rice
Elixir Siphon: Finisher tail strike siphons 1 Elixir fragment directly from the enemy bank into your Elixir reserve.
Sakura Cottontail
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack.
Shiba
Rallying Howl: Deathrattle: Unleashes an inspiring war howl upon defeat, granting all adjacent allies +25% ATK for 4s.
Shrimp
Backward Skewer: Finisher tail strike pierces through the frontline to strike the furthest enemy ranged troop in range.
Snake Jar
Serpent Clay Trap: Deathrattle: Shatters into a snake trap upon defeat that roots the killer in place for 2.0s and inflicts 2 poison stacks.
Snowy Swallow
Agile Backstep: Swift tail snap allows this Axie to backstep 1.5 tiles away from melee danger after landing a combo.
Swallow
Agile Backstep: Swift tail snap allows this Axie to backstep 1.5 tiles away from melee danger after landing a combo.
Tadpole
Tail Slap Interrupt: Rapid agile tail slap that interrupts and resets the target's attack windup animation.
The Last One
Lone Stand: When no other allied troops are within 3 tiles, tail strikes unleash desperate fury, gaining +50% ATK for 3s.
Thorny Caterpillar
Thorny Toxic Hazard: Deathrattle: Leaves behind a patch of thorny toxic brambles for 4s that slows enemies by 35% and inflicts poison.
Tiny Dino
Primal Earth Stomp: Heavy ground stomp that deals +50% bonus damage if combat in this lane has lasted longer than 8 seconds.
Twin Tail
Dual Tail Sting: Rapid dual tail strike that hits twice in rapid succession on combo completion.
Wall Gecko
Tail Counter-Lash: Retaliates with a sweeping tail swipe when hit from behind, knocking back the flanking attacker 1.5 tiles.
Yam
Noxious Yam Cloud: Deathrattle: Releases a lingering cloud of toxic yam gas for 5s, dealing poison damage to passing enemies.
Anemone
Symbiotic Recovery: Whenever an allied troop is eliminated within 4 tiles, recovers 20% HP and gains +15% ATK for 4s. [Evolution]: Attack bonus stacks up to 3 times (+45% ATK total) during sustained team fights.
Balloon
Floating Decoy: Floats above river tiles and ground traps; upon defeat, pops violently to knock back surrounding enemies 2 tiles. [Evolution]: Pop explosion inflicts Fear on surrounding enemies for 1.2s.
Beach Ball
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit. [Evolution]: Recoil damage increased to 55 and scales with this Axie's attack power.
Beach Ball Shiny
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit. [Evolution]: Recoil damage increased to 55 and scales with this Axie's attack power.
Bidens
Purifying Sprout: Automatically cleanses all active debuffs (stuns, poisons, slows) when crowd-controlled, gaining 1s CC immunity. [Evolution]: Purifying triggers an instant 100 HP health recovery.
Blue Moon
Lunar Aura: Radiates a restorative wave every 4s, healing all allied troops within 2 tiles for 6% of their max HP. [Evolution]: Lunar wave also cleanses burn and poison debuffs from affected allies.
Bone Sail
Bone Spikes Reflection: Deploys a bone crest reflecting 35% of incoming ranged projectile damage back at the attacker. [Evolution]: Reflect percentage increased to 50%; if targeted by an enemy debuff, reflects that debuff back to the source.
Buzz Buzz
Disorienting Drone: Emits a high-frequency acoustic buzzing sound when damaged, reducing surrounding enemies' critical rate and accuracy by 30%. [Evolution]: Enemies within the drone aura have a 25% chance to miss their basic attacks entirely.
Candy Canes
Toxic Spines: Emits a noxious gas cloud when damaged, applying 2 poison stacks to all surrounding melee attackers. [Evolution]: Poison cloud lingers for 3s, denying the immediate area to enemy swarm units.
Croc
Armored Croc Hide: Thick crocodilian scales reduce all incoming damage from ranged projectiles by 30%. [Evolution]: Ranged damage reduction increased to 45% and renders unit immune to slow debuffs.
Crystal Hermit
Shell Fortress: When taking critical damage or dropping below 40% HP, retreats into shell, taking 40% reduced damage for 2.5s. [Evolution]: While inside shell, completely immune to critical hits and regenerates 8% max HP.
Cupid
Heart Charm: The first enemy troop that damages this Axie is charmed for 1.2s, unable to attack and lowering its guard. [Evolution]: Charmed target takes +25% damage from all incoming allied attacks.
Frozen Bucket
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers. [Evolution]: Reflection cap increased to 60% and damages all enemies in a 1.5-tile area around this Axie.
Furball
Fur Dart Counter: Retaliates against physical attackers, firing needle-sharp fur spikes that deal 35 recoil damage to whoever strikes this unit. [Evolution]: Recoil damage increased to 55 and scales with this Axie's attack power.
Garish Worm
Toxic Spines: Emits a noxious gas cloud when damaged, applying 2 poison stacks to all surrounding melee attackers. [Evolution]: Poison cloud lingers for 3s, denying the immediate area to enemy swarm units.
Goldfish
Stream Sprint: When struck by an attack, surges forward with +40% movement speed for 2s to quickly reposition. [Evolution]: Leaving a water trail behind that boosts the movement speed of pursuing allies by 25%.
Green Thorns
Briar Thorns: Melee attackers receive 1 poison stack each time they hit this unit (stacks up to 4 times). [Evolution]: Poisoned attackers suffer -20% reduced attack speed while poisoned.
Hamaya
Berserk Surge: When falling below 35% HP, enters a bloodrage frenzy, gaining +45% attack speed and +15% lifesteal. [Evolution]: Frenzy threshold raised to 45% HP; becomes immune to slow effects while enraged.
Hasagi
Smoke Vanish: When taking single-hit burst damage exceeding 25% max HP, drops a smoke bomb, becoming invisible for 1.5s to shed aggro. [Evolution]: The first strike coming out of stealth deals guaranteed 2.0x critical damage.
Hermit
Shell Fortress: When taking critical damage or dropping below 40% HP, retreats into shell, taking 40% reduced damage for 2.5s. [Evolution]: While inside shell, completely immune to critical hits and regenerates 8% max HP.
Hero
Heroic Stand: When fighting within 3 tiles of an allied Princess or King Tower, gains +20% damage resistance and +15% attack power. [Evolution]: Tower arrows gain +15% increased firing speed while this hero defends its perimeter.
Indian Star
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers. [Evolution]: Reflection cap increased to 60% and damages all enemies in a 1.5-tile area around this Axie.
Jaguar
Stalker Cloak: Enters the arena in stealth for 2.5s; the first attack executed out of stealth is a guaranteed critical strike. [Evolution]: Eliminating an enemy refreshes the stealth cloak for an additional 1.5s.
Kingfisher
Dive Retaliation: When targeted by ranged backline troops, gains +35% movement speed towards that specific attacker. [Evolution]: First strike against that ranged attacker deals +50% critical damage.
Mint
Refreshing Aroma: Emits a revitalizing mint fragrance every 3s that cleanses poison, burn, and bleed from surrounding allies. [Evolution]: Cleansed allies gain +15% movespeed for 2s.
Origami
Heart Charm: The first enemy troop that damages this Axie is charmed for 1.2s, unable to attack and lowering its guard. [Evolution]: Charmed target takes +25% damage from all incoming allied attacks.
Perch
Roost Fortitude: While stationary, gains +30% armor plating and total immunity to knockback and displacement effects. [Evolution]: Being stationary also grants +20% attack speed against approaching melee units.
Pigeon Post
Homing Counter: When struck by a ranged projectile, automatically fires a returning homing feather that strikes the ranged attacker. [Evolution]: Homing feather transfers any active debuffs on this Axie back to the ranged attacker.
Pink Turnip
Deep Root: Deeply rooted fortitude grants +25% maximum HP and reduces all incoming knockback and displacement by 60%. [Evolution]: Standing in one place for 3s grants continuous +20 HP per second health regeneration.
Pumpkin
Emergency Pumpkin Shield: When HP drops below 50%, immediately deploys a massive 300 HP pumpkin fortress barrier for 4s. [Evolution]: If the pumpkin barrier is not broken before expiring, refunds +1 Elixir to your pool.
Raven
Omen of Terror: Radiates an ominous shadowy presence, reducing the attack damage of all nearby enemies by 20%. [Evolution]: Enemies under the dread aura have their healing received reduced by 40%.
Red Ear
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity. [Evolution]: Absorbs magic and elemental spell damage as shield capacity as well.
Risky Beast
Berserk Surge: When falling below 35% HP, enters a bloodrage frenzy, gaining +45% attack speed and +15% lifesteal. [Evolution]: Frenzy threshold raised to 45% HP; becomes immune to slow effects while enraged.
Ronin
Smoke Vanish: When taking single-hit burst damage exceeding 25% max HP, drops a smoke bomb, becoming invisible for 1.5s to shed aggro. [Evolution]: The first strike coming out of stealth deals guaranteed 2.0x critical damage.
Rugged Sail
Bone Spikes Reflection: Deploys a bone crest reflecting 35% of incoming ranged projectile damage back at the attacker. [Evolution]: Reflect percentage increased to 50%; if targeted by an enemy debuff, reflects that debuff back to the source.
Sandal
Counter Kick: Parries the first melee attack taken and instantly counters with a swift kick dealing 75 damage and micro-stunning the attacker. [Evolution]: Counter kick deals +100% damage if the attacker is an Aquatic or Bird class unit.
Scarab
Chitin Plating: Reinforced carapace reduces all single-hit burst damage exceeding 100 damage by 40%. [Evolution]: Also grants complete immunity to armor-shredding debuffs.
Shiitake
Fungal Spores: When taking damage, expels soothing mushroom spores that heal this Axie and adjacent allies for 70 HP. [Evolution]: Spores also grant +15% armor to healed allies for 3s.
Snail Shell
Sticky Shell: The first enemy troop to strike this Axie in melee combat is afflicted with Stun for 1.0 second. [Evolution]: Also leaves a trail of sticky slime that slows subsequent enemy attackers by 40%.
Spiky Wing
Barbed Plumage: Melee attackers suffer 35 physical recoil damage each time they land a strike on this Axie. [Evolution]: Recoil damage penetrates enemy shields, dealing direct health damage.
Sponge
Water Sponge: Absorbs 40% of incoming ranged projectile damage and converts it directly into temporary protective shield. [Evolution]: When the sponge shield reaches maximum capacity, expels a pressurized water jet dealing 80 damage.
Starry Balloon
Floating Decoy: Floats above river tiles and ground traps; upon defeat, pops violently to knock back surrounding enemies 2 tiles. [Evolution]: Pop explosion inflicts Fear on surrounding enemies for 1.2s.
Starry Shell
Sticky Shell: The first enemy troop to strike this Axie in melee combat is afflicted with Stun for 1.0 second. [Evolution]: Also leaves a trail of sticky slime that slows subsequent enemy attackers by 40%.
Timber
Bark Carapace: Deploys fortified hardwood armor upon taking melee damage, gaining +150 Shield for 3 seconds. [Evolution]: Melee attackers have 30% of their attack damage absorbed and reflected as blunt recoil.
Tri Feather
Feather Burst: When surrounded by 2 or more enemies, unleashes a 360-degree feather volley dealing AoE damage. [Evolution]: Volley pushes lightweight swarm enemies back 1 tile.
Tri Spikes
Spiked Barricade: Immune to backline flanking criticals; enemies striking this Axie from behind suffer 45 spike recoil damage. [Evolution]: Backline attackers are also knocked back 1.5 tiles upon striking the spikes.
Turnip
Deep Root: Deeply rooted fortitude grants +25% maximum HP and reduces all incoming knockback and displacement by 60%. [Evolution]: Standing in one place for 3s grants continuous +20 HP per second health regeneration.
Turtle Buoy
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity. [Evolution]: Absorbs magic and elemental spell damage as shield capacity as well.
Turtle Buoy Shiny
Coral Carapace: Converts 30% of all physical damage taken into temporary shield capacity. [Evolution]: Absorbs magic and elemental spell damage as shield capacity as well.
Watering Can
Hydration Ward: Whenever struck by water attacks, spells, or aquatic troops, generates a 150 HP protective barrier. [Evolution]: Converts 50% of the water damage directly into permanent max HP growth for the match.
Yakitori
Fungal Spores: When taking damage, expels soothing mushroom spores that heal this Axie and adjacent allies for 70 HP. [Evolution]: Spores also grant +15% armor to healed allies for 3s.
Tendrils
Stream Sprint: When struck by an attack, surges forward with +40% movement speed for 2s to quickly reposition. [Evolution]: Leaving a water trail behind that boosts the movement speed of pursuing allies by 25%.
Tendrils Shiny
Stream Sprint: When struck by an attack, surges forward with +40% movement speed for 2s to quickly reposition. [Evolution]: Leaving a water trail behind that boosts the movement speed of pursuing allies by 25%.
Shrunken Skulls
Stalker Cloak: Enters the arena in stealth for 2.5s; the first attack executed out of stealth is a guaranteed critical strike. [Evolution]: Eliminating an enemy refreshes the stealth cloak for an additional 1.5s.
Shrunken Skulls Shiny
Stalker Cloak: Enters the arena in stealth for 2.5s; the first attack executed out of stealth is a guaranteed critical strike. [Evolution]: Eliminating an enemy refreshes the stealth cloak for an additional 1.5s.
Nightmare Wings
Briar Thorns: Melee attackers receive 1 poison stack each time they hit this unit (stacks up to 4 times). [Evolution]: Poisoned attackers suffer -20% reduced attack speed while poisoned.
Nightmare Wings Shiny
Briar Thorns: Melee attackers receive 1 poison stack each time they hit this unit (stacks up to 4 times). [Evolution]: Poisoned attackers suffer -20% reduced attack speed while poisoned.
Petalworts
Purifying Sprout: Automatically cleanses all active debuffs (stuns, poisons, slows) when crowd-controlled, gaining 1s CC immunity. [Evolution]: Purifying triggers an instant 100 HP health recovery.
Petalworts Shiny
Purifying Sprout: Automatically cleanses all active debuffs (stuns, poisons, slows) when crowd-controlled, gaining 1s CC immunity. [Evolution]: Purifying triggers an instant 100 HP health recovery.
Beetle Spike
Tactical Rhythm: Horned Impact - Attack cadence is 10% slower, but strikes pack +25% knockback force and grants +30% Tenacity. [Evolution]: Strikes ignore 20% of target armor and deal bonus damage to structures.
Belieber
Tactical Cadence: Crescendo Rage - Basic attack cadence accelerates by 25% when this Axie drops below 50% HP. [Evolution]: Attack cadence accelerates by 40% and grants +10% critical strike chance when below 35% HP.
Bubblemaker
Tactical Tenacity: Bubble Resilient Cadence - Grants +20% Tenacity against crowd control and boosts all protective shields by +15%. [Evolution]: Shield bonus increased to +30% and reflects 15% of absorbed damage.
Clover
Tactical Rhythm: Lucky Cadence - Grants a 15% chance on every basic attack to trigger an immediate double strike. [Evolution]: Double strike chance increased to 25% and can trigger on building structures.
Coca
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units. [Evolution]: Attack cooldown reduced by 22% and gains +10% movement speed.
Coca Shiny
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units. [Evolution]: Attack cooldown reduced by 22% and gains +10% movement speed.
Curly
Tactical Cadence: Aerial Swiftness - Increases movement speed by 15% and basic attack range by +0.5 tiles. [Evolution]: Increases attack range by +1.0 tile and grants +10% hit speed.
Curved Spine
Tactical Rhythm: Spine Shock - Grants +35% Tenacity; basic attacks deliver concussive force, knocking back small troops. [Evolution]: Knockback force increased by 50% and dazes targets for 0.4s.
Deadly Pogona
Tactical Cadence: Basking Surge - Attack cadence speeds up by 20% when this Axie is fighting below 50% HP. [Evolution]: Cadence speed boost increased to +35% when below 30% HP.
Ear Breathing
Tactical Cadence: Aerobic Surge - Attack cadence speeds up by 18% during the final 60 seconds of the match (Double Elixir phase). [Evolution]: Also gains +15% movement speed during Double Elixir overtime.
Early Bird
Tactical Cadence: Dawn Reflex - The first 3 attacks executed after deploying strike with +40% faster hit cadence. [Evolution]: First 3 attacks also have +25% critical strike chance.
Earwing
Tactical Rhythm: Swarm Resonance - Gains +5% attack cadence for every allied unit nearby in the lane (stacks up to +20%). [Evolution]: Nearby allies also gain +5% attack cadence from swarm resonance.
Friezard
Tactical Tenacity: Glacial Tenacity - Immune to freeze effects and takes 30% reduced damage from ice and aquatic attacks. [Evolution]: When attacked by ice or water, gains +20% attack speed for 3s.
Gill
Tactical Cadence: Streamlined Flow - Reduces basic attack cooldown by 12% and increases movement speed by 10%. [Evolution]: Flow state grants complete immunity to slow debuffs.
Heart Cheek
Tactical Cadence: Featherlight Cadence - Reduces basic attack cooldown by 18%, unleashing rapid-fire pecks. [Evolution]: Attack cooldown reduced by 25%, turning this unit into a machine-gun striker.
Hollow
Tactical Tenacity: Deep Bark - Hit speed is 10% slower, but grants +40% Tenacity (halves CC duration) and +15% Max HP. [Evolution]: Tenacity increased to +55% and becomes completely immune to freeze and sleep effects.
Inkling
Tactical Cadence: Inky Rhythm - Basic strikes have a 20% chance to cause the target's next attack to miss completely. [Evolution]: Miss chance increased to 35% and leaves a blinding ink spot upon striking.
Innocent Lamb
Tactical Rhythm: Escalating Tempo - Increases basic attack speed by 5% every 2s spent in combat (stacks up to +25%). [Evolution]: Reaching maximum tempo stacks grants +15% lifesteal.
Karimata
Tactical Cadence: Reckless Surge - Strikes with +25% faster attack cadence, but unit takes 10% more damage from attacks. [Evolution]: Attack cadence increased to +40% faster; damage penalty removed if this unit is above 75% HP.
Larva
Tactical Cadence: Rapid Mandibles - Reduces attack cooldown by 15%, shredding through small minions. [Evolution]: Eliminating a minion resets this unit's attack cooldown immediately.
Leaf Bug
Tactical Cadence: Forest Agility - +10% faster hit cadence and immediately cleanses any initial slow debuff when entering combat. [Evolution]: Hit cadence bonus increased to +18% while fighting in grass and river lanes.
Leafy
Tactical Cadence: Photosynthetic Cadence - Hit interval reduced by 10% and heals 12 HP with every basic strike. [Evolution]: Healing increased to 25 HP per strike while standing on friendly river territory.
Lotus
Tactical Tenacity: Lotus Resilience - Reduces the duration of all incoming debuffs, freezes, poisons, and stuns by 50%. [Evolution]: Completely immune to poison and burn damage over time.
Maiko
Tactical Cadence: Gentle Petal Rhythm - Radiates an inspiring floral aura granting all allies within 3 tiles +12% attack speed. [Evolution]: Aura range increased to 4.5 tiles and also grants +10% movespeed.
Merry Lamb
Tactical Rhythm: Escalating Tempo - Increases basic attack speed by 5% every 2s spent in combat (stacks up to +25%). [Evolution]: Reaching maximum tempo stacks grants +15% lifesteal.
Mon
Tactical Rhythm: Swarm Resonance - Gains +5% attack cadence for every allied unit nearby in the lane (stacks up to +20%). [Evolution]: Nearby allies also gain +5% attack cadence from swarm resonance.
Nimo
Tactical Cadence: Fin Flutter - Quick, fluid attack cycle with 15% reduced hit delay, excelling at melting swarm units. [Evolution]: Attack delay reduced by 22% and basic strikes generate minor splash damage.
Nut Cracker
Tactical Rhythm: Heavy Impact - Attack cadence is 10% slower, but strikes deal +25% knockback force and grants +30% Tenacity. [Evolution]: Tenacity increased to +45% (nearly negates stuns) and basic strikes deal +20% bonus damage.
Nyan
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units. [Evolution]: Attack cooldown reduced by 22% and gains +10% movement speed.
Owl
Tactical Tenacity: Stoic Watch - Grants +35% Tenacity against stuns, displacement, and aerial turbulence. [Evolution]: Takes 20% reduced damage from ranged projectile attacks.
Peace Maker
Tactical Cadence: Pacifying Hum - Emits a soothing acoustic hum that slows the attack cadence of nearby enemy troops by 15%. [Evolution]: Enemies within the calming hum cannot trigger burst critical hits.
Pinecones
Tactical Tenacity: Deep Bark - Hit speed is 10% slower, but grants +40% Tenacity (halves CC duration) and +15% Max HP. [Evolution]: Tenacity increased to +55% and becomes completely immune to freeze and sleep effects.
Pink Cheek
Tactical Cadence: Featherlight Cadence - Reduces basic attack cooldown by 18%, unleashing rapid-fire pecks. [Evolution]: Attack cooldown reduced by 25%, turning this unit into a machine-gun striker.
Pogona
Tactical Cadence: Basking Surge - Attack cadence speeds up by 20% when this Axie is fighting below 50% HP. [Evolution]: Cadence speed boost increased to +35% when below 30% HP.
Pointy Nyan
Tactical Cadence: Fast Paws - Reduces attack cooldown by 15%, delivering swift strikes ideal for clearing swarm units. [Evolution]: Attack cooldown reduced by 22% and gains +10% movement speed.
Puppy
Tactical Cadence: River Surge - Gains +20% movement speed and -10% attack interval upon crossing the bridge onto enemy territory. [Evolution]: Movement speed bonus increased to +35% when advancing toward enemy Princess Towers.
Red Nimo
Tactical Cadence: Fin Flutter - Quick, fluid attack cycle with 15% reduced hit delay, excelling at melting swarm units. [Evolution]: Attack delay reduced by 22% and basic strikes generate minor splash damage.
Risky Bird
Tactical Cadence: Reckless Surge - Strikes with +25% faster attack cadence, but unit takes 10% more damage from attacks. [Evolution]: Attack cadence increased to +40% faster; damage penalty removed if this unit is above 75% HP.
Rosa
Tactical Tenacity: Prickly Tenacity - Grants +25% Tenacity; melee attackers suffer 25 thorn recoil damage on hit. [Evolution]: Thorn recoil damage inflicts 1 stack of poison on the melee attacker.
Sakura
Tactical Cadence: Gentle Petal Rhythm - Radiates an inspiring floral aura granting all allies within 3 tiles +12% attack speed. [Evolution]: Aura range increased to 4.5 tiles and also grants +10% movespeed.
Seaslug
Tactical Tenacity: Viscous Armor - Grants +40% Tenacity against stuns and freezes; this unit cannot be slowed below 60% movement speed. [Evolution]: Attackers that stun or freeze this unit are themselves slowed by 30% for 2s.
Sidebarb
Tactical Tenacity: Barbed Resilience - Grants +30% Tenacity and reflects 25% of any stun or slow duration back at the inflictor. [Evolution]: Reflected crowd-control duration increased to 50% back onto the inflictor.
Small Frill
Tactical Cadence: Threat Display - When engaged in combat, flares frills to reduce primary target's attack speed by 20%. [Evolution]: Threat display also reduces primary target's movement speed by 25%.
Swirl
Tactical Cadence: Hypnotic Spiral - Attacks have a 15% chance to disorient target, resetting their current target lock. [Evolution]: Disorient chance increased to 25% and briefly slows target movespeed.
Tassels
Tactical Cadence: Tassel Chime - Emits an acoustic frequency that reduces the attack cadence of all nearby enemies by 15%. [Evolution]: Reduces enemy attack cadence by 25% for high-speed enemy units.
The Last Leaf
Tactical Cadence: Photosynthetic Cadence - Hit interval reduced by 10% and heals 12 HP with every basic strike. [Evolution]: Healing increased to 25 HP per strike while standing on friendly river territory.
Tiny Fan
Tactical Cadence: Breeze Disruption - Radiates an acoustic breeze that reduces nearby enemy troops' attack cadence by 15% within 2.5 tiles. [Evolution]: Disruption area increased to 3.5 tiles and also slows enemy movespeed by 15%.
Vector
Tactical Cadence: Rapid Mandibles - Reduces attack cooldown by 15%, shredding through small minions. [Evolution]: Eliminating a minion resets this unit's attack cooldown immediately.
Zen
Tactical Tenacity: Zen Discipline - Unit gains +35% Tenacity and is completely immune to displacement and knockback while attacking. [Evolution]: Absorbs 20% of crowd-control duration and converts it into temporary shield.
Possessed Lotus
Tactical Rhythm: Lucky Cadence - Grants a 15% chance on every basic attack to trigger an immediate double strike. [Evolution]: Double strike chance increased to 25% and can trigger on building structures.
Possessed Lotus Shiny
Tactical Rhythm: Lucky Cadence - Grants a 15% chance on every basic attack to trigger an immediate double strike. [Evolution]: Double strike chance increased to 25% and can trigger on building structures.
Blood Sucker
Tactical Cadence: Aerobic Surge - Attack cadence speeds up by 18% during the final 60 seconds of the match (Double Elixir phase). [Evolution]: Also gains +15% movement speed during Double Elixir overtime.
Blood Sucker Shiny
Tactical Cadence: Aerobic Surge - Attack cadence speeds up by 18% during the final 60 seconds of the match (Double Elixir phase). [Evolution]: Also gains +15% movement speed during Double Elixir overtime.
Forever Late
Tactical Cadence: Dawn Reflex - The first 3 attacks executed after deploying strike with +40% faster hit cadence. [Evolution]: First 3 attacks also have +25% critical strike chance.
Forever Late Shiny
Tactical Cadence: Dawn Reflex - The first 3 attacks executed after deploying strike with +40% faster hit cadence. [Evolution]: First 3 attacks also have +25% critical strike chance.
Dragon Ears
Tactical Tenacity: Glacial Tenacity - Immune to freeze effects and takes 30% reduced damage from ice and aquatic attacks. [Evolution]: When attacked by ice or water, gains +20% attack speed for 3s.
Dragon Ears Shiny
Tactical Tenacity: Glacial Tenacity - Immune to freeze effects and takes 30% reduced damage from ice and aquatic attacks. [Evolution]: When attacked by ice or water, gains +20% attack speed for 3s.
Blossom
Tactical Vision: Petal Focus - Directs attacks toward the enemy with the lowest health percentage to secure rapid eliminations. [Evolution]: Eliminating a target releases healing petals that restore 50 HP to nearby allies.
Bookworm
Tactical Vision: Structure Siege Focus - Directs troop to bypass defending minions and march directly against Towers. [Evolution]: Deals +30% siege damage directly to Towers and defensive buildings.
Broken Bookworm
Tactical Vision: Structure Siege Focus - Directs troop to bypass defending minions and march directly against Towers. [Evolution]: Deals +30% siege damage directly to Towers and defensive buildings.
Calico Zeal
Tactical Vision: Priority Sniper Focus - Locks onto and hunts down the enemy unit with the lowest current HP percentage within range. [Evolution]: Deals +25% bonus execution damage against targets below 30% HP.
Chubby
Tactical Vision: Structure Siege Focus - Ignores all enemy troops and paths directly toward Princess and King Towers (Win Condition). [Evolution]: Takes 25% reduced damage from defending enemy troops while advancing toward towers.
Clear
Tactical Vision: Air-Defense Radar - Immediately prioritizes airborne Bird troops and flying swarms over ground minions. [Evolution]: Deals +30% bonus damage against flying units.
Confused
Tactical Vision: Reactive Vanguard - Rapidly locks onto whichever enemy unit is nearest, switching smoothly to maintain defense. [Evolution]: Switching targets grants a 10% movement speed burst for 1.5s.
Crimson Gecko
Tactical Vision: Structure Siege Focus - Ignores enemy troops, scaling straight forward to assault Princess and King Towers. [Evolution]: Deals +25% bonus damage to defensive towers and reduces tower attack speed by 15%.
Cucumber Slice
Tactical Vision: Sky & Ground Vigil - Monitors airspace and ground lanes equally, engaging airborne Bird troops proactively. [Evolution]: Grants +15% damage resistance against attacks from airborne units.
Dokuganryu
Tactical Vision: Ruthless Predator - Locks onto the most damaged enemy unit within sight radius to finish them off. [Evolution]: Striking the lowest HP target grants +20% attack speed until the target is eliminated.
Dreamy Papi
Tactical Vision: Colossus March - Directs this tank unit to bypass enemy ground troops and march unstoppably against Towers. [Evolution]: Takes 30% reduced damage from enemy troop basic attacks while advancing.
Flower Sunglasses
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms. [Evolution]: Reveals and targets stealthed or camouflaged enemy units.
Flower Sunglasses Shiny
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms. [Evolution]: Reveals and targets stealthed or camouflaged enemy units.
Gecko
Tactical Vision: Structure Siege Focus - Ignores enemy troops, scaling straight forward to assault Princess and King Towers. [Evolution]: Deals +25% bonus damage to defensive towers and reduces tower attack speed by 15%.
Gero
Tactical Vision: Torrential Vanguard - Engages the nearest opponent with supreme focus, preventing flanking maneuvers. [Evolution]: Cannot be blinded or charmed by enemy effects.
Icy Gaze
Tactical Vision: Dive Hunter - Prioritizes locking onto backline support and ranged glass cannons. [Evolution]: Grants +25% critical strike chance when attacking backline targets.
Insomnia
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly. [Evolution]: Increases attack range by +0.5 tiles against low health targets.
Kabuki
Tactical Vision: Topaz Vanguard - Fixed gaze on the closest opposing threat with unshakeable lock-on precision. [Evolution]: Unshakeable gaze prevents the enemy from dropping aggro with stealth or smoke bombs.
Kotaro?
Tactical Vision: Shadow Assassin - Infiltrates past frontline tanks to assassinate glass cannon backline troops. [Evolution]: First strike against an assassinated backliner micro-stuns them for 0.5s.
Little Owl
Tactical Vision: Owl Precision - Spots critically wounded targets through combat chaos and finishes them off. [Evolution]: Vision penetrates through shields to spot the lowest raw HP enemy.
Little Peas
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front. [Evolution]: Grants +10% attack speed when engaging the closest enemy troop.
Lucas
Tactical Vision: Dive Hunter - Prioritizes locking onto backline support and ranged glass cannons. [Evolution]: Grants +25% critical strike chance when attacking backline targets.
Mavis
Tactical Vision: Aerial Hawkeye - Air-Defense Radar with extended vision range that locks onto airborne threats. [Evolution]: Increases attack range against flying targets by +1.5 tiles.
Neo
Tactical Vision: Compound Radar Array - Scans 360 degrees to detect and immediately counter incoming aerial swarms. [Evolution]: Reveals and targets stealthed or camouflaged enemy units.
Nerdy
Tactical Vision: Tactical Calculator - Analyzes health pools to prioritize the target that can be eliminated in the fewest strikes. [Evolution]: Eliminating the calculated target grants a 1.5s burst of +25% attack speed.
Papi
Tactical Vision: Colossus March - Directs this tank unit to bypass enemy ground troops and march unstoppably against Towers. [Evolution]: Takes 30% reduced damage from enemy troop basic attacks while advancing.
Puppy
Tactical Vision: Flanking Hunter - Paths around frontline tanks to sniff out and prioritize backline ranged damage dealers. [Evolution]: Gains +20% movement speed while flanking toward backline targets.
Robin
Tactical Vision: Crown Scout - Ignores enemy troops completely, winging directly towards Princess and King Towers. [Evolution]: Moves 20% faster while flying across the center river toward enemy towers.
Scar
Tactical Vision: Ruthless Predator - Locks onto the most damaged enemy unit within sight radius to finish them off. [Evolution]: Striking the lowest HP target grants +20% attack speed until the target is eliminated.
Sky Mavis
Tactical Vision: Aerial Hawkeye - Air-Defense Radar with extended vision range that locks onto airborne threats. [Evolution]: Increases attack range against flying targets by +1.5 tiles.
Sleepless
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly. [Evolution]: Increases attack range by +0.5 tiles against low health targets.
Snowflakes
Tactical Vision: Vanguard Focus - Quickly locks onto and engages the closest opposing threat in front. [Evolution]: Grants +10% attack speed when engaging the closest enemy troop.
Telescope
Tactical Vision: Long-Range Scope - Sights and focuses fire on the enemy's furthest backline support unit. [Evolution]: Extends basic attack range by +1.0 tile when targeting backline units.
Topaz
Tactical Vision: Topaz Vanguard - Fixed gaze on the closest opposing threat with unshakeable lock-on precision. [Evolution]: Unshakeable gaze prevents the enemy from dropping aggro with stealth or smoke bombs.
Tricky
Tactical Vision: Cunning Ambush - Maneuvers around frontline tanks to ambush vulnerable squishy ranged targets from the flank. [Evolution]: First strike from the flank slows the target's movement speed by 40%.
Yen
Tactical Vision: Tireless Predator - Vision stays locked onto wounded enemy targets, pursuing them relentlessly. [Evolution]: Increases attack range by +0.5 tiles against low health targets.
Zeal
Tactical Vision: Priority Sniper Focus - Locks onto and hunts down the enemy unit with the lowest current HP percentage within range. [Evolution]: Deals +25% bonus execution damage against targets below 30% HP.
Anemone
Anemone Sting: Fires a burst of toxic sea darts from 4.5 tiles away upon engagement, inflicting 2 poison stacks on the primary target. [Evolution]: Fires 3 darts in a spread, poisoning up to 3 separate approaching targets.
Antenna
Static Arc: Discharges a crackling lightning bolt from antennae upon contact, zapping the primary target and chaining to 1 adjacent enemy. [Evolution]: Chains to up to 3 enemies and micro-stuns all struck targets for 0.3s.
Arco
Acrobatic Vault: Performs an agile front flip over the enemy frontline tank, landing directly behind to strike vulnerable backline damage dealers. [Evolution]: Landing releases an acrobatic shockwave that stuns surrounding backliners for 0.75s.
Babylonia
Piercing Shell Thrust: Charges forward 3 tiles upon first contact, dealing piercing physical damage with +30% bonus against shielded Bulwarks. [Evolution]: The piercing thrust shatters target shields completely and knocks them back 1 tile.
Bamboo Shoot
Bamboo Pike Thrust: Extends a sharpened bamboo pike on first engagement, striking from +1.2 tiles beyond normal melee reach. [Evolution]: Deals +40% bonus damage if this unit attacks before the target has begun its attack windup.
Beech
Hardwood Counter: Solidifies into rigid wood upon engagement, absorbing the first incoming strike and countering with a heavy knockback jab. [Evolution]: Counter-jab deals 2x damage equal to the physical damage absorbed.
Bumpy
Bumpy Siege Ram: Thick armored head slam that deals +60% bonus siege damage when contacting enemy Princess and King Towers. [Evolution]: Destroys active building shields instantly and dazes tower defenders for 1.0s.
Cactus
Prickly Ground Slam: Leaps into melee range and slams a barbed cactus club into the earth, dealing AoE damage and slowing enemies by 35% for 2s. [Evolution]: Spatters thorn needles across the impact zone that deal 25 damage per second to enemies stepping on it.
Candy Babylonia
Piercing Shell Thrust: Charges forward 3 tiles upon first contact, dealing piercing physical damage with +30% bonus against shielded Bulwarks. [Evolution]: The piercing thrust shatters target shields completely and knocks them back 1 tile.
Caterpillars
Sticky Web Net: Shoots an entangled silk web from 4.5 tiles away, pinning the first contacted target in place for 1.5s. [Evolution]: Web spreads to an additional adjacent unit, pinning both simultaneously.
Cerastes
Serrated Horn Impale: Thrusts two curved viper horns forward, dealing +40% heavy bonus damage if the target is debuffed or slowed. [Evolution]: If target is poisoned, instantly consumes 1 poison stack to trigger an immediate bonus strike.
Clamshell
Clam Shell Shock: Delivers a concussive shell headbutt to the primary target on contact, stunning them for 0.8 seconds. [Evolution]: Stun duration increased to 1.3s and cracks target armor, increasing all physical damage taken by 20% for 3s.
Cuckoo
Surprise Peck: Performs a lightning-fast aerial peck that immediately cancels any active channeling or attack windup of the target. [Evolution]: Silences the interrupted target for 2.0s, preventing any secondary abilities.
Dual Blade
Twin Cross Slash: Executes an instantaneous double cross-slash on initial contact, delivering a rapid 2-hit burst against priority targets. [Evolution]: Both strikes have a 50% chance to critically strike for 1.75x damage.
Eggshell
Decoy Toss: Hurls a decoy eggshell onto the battlefield upon engagement, redirecting all nearby enemy unit and tower fire for 1.5s. [Evolution]: When the decoy breaks, it blinds attackers within 2 tiles for 1.5s (50% miss chance).
Feather Spear
Razor Feather Javelin: Hurls an ultra-sharp plumage spear from 5 tiles away with an innate +25% critical strike chance. [Evolution]: Critical strikes cause the target to bleed for 40 damage over 3 seconds.
Golden Bamboo Shoot
Bamboo Pike Thrust: Extends a sharpened bamboo pike on first engagement, striking from +1.2 tiles beyond normal melee reach. [Evolution]: Deals +40% bonus damage if this unit attacks before the target has begun its attack windup.
Golden Shell
Decoy Toss: Hurls a decoy eggshell onto the battlefield upon engagement, redirecting all nearby enemy unit and tower fire for 1.5s. [Evolution]: When the decoy breaks, it blinds attackers within 2 tiles for 1.5s (50% miss chance).
Imp
Fiery Ram: Sprints headfirst into the nearest enemy, ignoring 35% of their armor and delivering high impact burst damage. [Evolution]: Direct hits on enemy towers deal +60% siege damage and scorch the ground.
Incisor
Tooth Chomp Lunge: Lunges forward with prehistoric fangs, gouging target armor and slowing their basic attack cadence by 30% for 3.5s. [Evolution]: Stacks up to 50% attack cadence reduction if the target remains in melee range.
Kendama
Fiery Ram: Sprints headfirst into the nearest enemy, ignoring 35% of their armor and delivering high impact burst damage. [Evolution]: Direct hits on enemy towers deal +60% siege damage and scorch the ground.
Kestrel
Piercing Aerodynamic Javelin: Fires a high-velocity aerodynamic javelin from 6 tiles away, piercing through all enemies in a straight line. [Evolution]: Range increased to 7 tiles; deals +20% additional damage for each consecutive enemy pierced.
Lagging
Chilling Mist: Emits a burst of subzero antennae frost on first contact, reducing target movement and attack cadence by 35% for 3s. [Evolution]: If the chilled target is already slowed, freezes them solid in ice for 1.2s.
Laggingggggg
Chilling Mist: Emits a burst of subzero antennae frost on first contact, reducing target movement and attack cadence by 35% for 3s. [Evolution]: If the chilled target is already slowed, freezes them solid in ice for 1.2s.
Leaf Bug
Chlorophyll Surge: Deploys with a burst of natural energy, cleansing initial slow debuffs and gaining +35% movement speed for 3s. [Evolution]: Movement speed boost shared with all adjacent allied troops deployed in the same lane.
Little Branch
Bramble Dash: Surges into combat with +25% sprint speed and sprouts a protective 100 HP wood shield for 2.5s. [Evolution]: Wood shield grants complete immunity to stuns and knockbacks while active.
Merry
Festive Trample: Tramples forward into the fray, delivering sweeping physical area damage to all enemy ground units in a 2-tile line. [Evolution]: Clears enemy ground hazards (traps, poisonous puddles) in its trample path.
Oranda
Oranda Splashdown: Performs a graceful leap into the frontline and crashes down, creating a water splash that knocks back lightweight swarms. [Evolution]: Leaves a slippery water puddle for 3s that reduces enemy movement speed by 40%.
Parasite
Shield Leech: Lunges forward and siphons 30% of the target's current protective barrier, converting it into temporary shield for this Axie. [Evolution]: Siphons 50% of target shield; if target has no shield, steals 15% of their current HP instead.
Pinku Unko
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Pliers
Vise Clamp: Snaps heavy mandibles shut on initial contact, immobilizing the target for 1.5s and shredding 25% of their armor. [Evolution]: Armor shred increased to 40% and deals an immediate 50 bonus crush damage.
Pocky
Charging Dash: Performs a high-velocity sprint forward, dealing +50% impact damage and launching lightweight troops back 2 tiles. [Evolution]: Sprint speed increased by 30% and impact damage increased to +80%.
Rose Bud
Fragrant Pollen Burst: Emits a cloud of aromatic floral pollen on first contact, charming the primary target to hesitate for 1.2s. [Evolution]: Charmed target attacks the nearest enemy troop once before recovering.
Santa's Gift
Prickly Ground Slam: Leaps into melee range and slams a barbed cactus club into the earth, dealing AoE damage and slowing enemies by 35% for 2s. [Evolution]: Spatters thorn needles across the impact zone that deal 25 damage per second to enemies stepping on it.
Scaly Spear
Barbed Reptile Spear: Impales the first encountered enemy with a jagged spear, inflicting 2 poison stacks and piercing through armor. [Evolution]: Target suffers 35% reduced healing received for the next 4 seconds.
Scaly Spoon
Curved Spoon Guard: Deflects the first incoming melee or ranged strike taken on engagement, converting 50% of the damage into self-healing. [Evolution]: Also deflects the attacker's attack momentum, pushing them back 1 tile.
Shoal Star
Star Javelin: Hurls a luminous starfish javelin from 5.5 tiles away, marking the target so all allied troops deal +15% damage to it for 3.5s. [Evolution]: If the marked target is eliminated while marked, refunds +1 Elixir to your pool.
Spruce Spear
Razor Feather Javelin: Hurls an ultra-sharp plumage spear from 5 tiles away with an innate +25% critical strike chance. [Evolution]: Critical strikes cause the target to bleed for 40 damage over 3 seconds.
Strawberry Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Strawberry Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Strawberry Shortcake
Sweet Pastry Shield: Bestows a sweet protective aura upon entering combat, granting all adjacent allies a 15% max HP barrier for 4s. [Evolution]: Also immediately restores 80 HP to the lowest health allied troop in range.
Teal Shell
Bubble Rush: Surges into melee combat wrapped in an aquatic bubble ward, blocking the first incoming projectile attack completely. [Evolution]: Bubble Ward explodes upon expiration or breaking, dealing 70 water splash damage to nearby enemies.
Trump
Sonic Horn Blast: Emits a resounding brass trumpet shockwave from 3 tiles away, pushing all ground enemies back 1.5 tiles. [Evolution]: Also grants all adjacent allied units +20% movement speed for 3s.
Umaibo
Charging Dash: Performs a high-velocity sprint forward, dealing +50% impact damage and launching lightweight troops back 2 tiles. [Evolution]: Sprint speed increased by 30% and impact damage increased to +80%.
Unko
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Vanilla Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Vanilla Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Watermelon
Melon Mortar: Lobs a dense explosive watermelon from 5.5 tiles away, shattering on impact and dealing area damage in a 2-tile radius. [Evolution]: Melon explosion coats struck enemies in slick juice, reducing their attack speed by 30% for 3s.
Watermelon Ice Cream
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Watermelon Ice Cream Shiny
Noxious Dung Lob: Flings a foul-smelling projectile from 4.5 tiles away, coating a 2-tile hazard zone that reduces enemy damage by 20% for 4s. [Evolution]: Hazard zone also slows enemy unit movespeed by 35% while passing through.
Wing Horn
Sky Dive Slam: Dives steeply out of flight, crashing into target area and knocking back both aerial and ground enemies within 1.5 tiles. [Evolution]: Deals +50% bonus damage against airborne Bird troops and floating units.
Winter Branch
Bramble Dash: Surges into combat with +25% sprint speed and sprouts a protective 100 HP wood shield for 2.5s. [Evolution]: Wood shield grants complete immunity to stuns and knockbacks while active.
Yorishiro
Hardwood Counter: Solidifies into rigid wood upon engagement, absorbing the first incoming strike and countering with a heavy knockback jab. [Evolution]: Counter-jab deals 2x damage equal to the physical damage absorbed.
Piranhaplant
Fragrant Pollen Burst: Emits a cloud of aromatic floral pollen on first contact, charming the primary target to hesitate for 1.2s. [Evolution]: Charmed target attacks the nearest enemy troop once before recovering.
Piranhaplant Shiny
Fragrant Pollen Burst: Emits a cloud of aromatic floral pollen on first contact, charming the primary target to hesitate for 1.2s. [Evolution]: Charmed target attacks the nearest enemy troop once before recovering.
Killah Clamp
Serrated Horn Impale: Thrusts two curved viper horns forward, dealing +40% heavy bonus damage if the target is debuffed or slowed. [Evolution]: If target is poisoned, instantly consumes 1 poison stack to trigger an immediate bonus strike.
Killah Clamp Shiny
Serrated Horn Impale: Thrusts two curved viper horns forward, dealing +40% heavy bonus damage if the target is debuffed or slowed. [Evolution]: If target is poisoned, instantly consumes 1 poison stack to trigger an immediate bonus strike.
Dark Antenna
Static Arc: Discharges a crackling lightning bolt from antennae upon contact, zapping the primary target and chaining to 1 adjacent enemy. [Evolution]: Chains to up to 3 enemies and micro-stuns all struck targets for 0.3s.
Dark Antenna Shiny
Static Arc: Discharges a crackling lightning bolt from antennae upon contact, zapping the primary target and chaining to 1 adjacent enemy. [Evolution]: Chains to up to 3 enemies and micro-stuns all struck targets for 0.3s.
Unholly Terror
Sonic Horn Blast: Emits a resounding brass trumpet shockwave from 3 tiles away, pushing all ground enemies back 1.5 tiles. [Evolution]: Also grants all adjacent allied units +20% movement speed for 3s.
Unholly Terror Shiny
Sonic Horn Blast: Emits a resounding brass trumpet shockwave from 3 tiles away, pushing all ground enemies back 1.5 tiles. [Evolution]: Also grants all adjacent allied units +20% movement speed for 3s.
Axie Kiss
Death Mark Chomp: Basic attacks mark the target; when a marked target falls below 25% HP, an immediate fatal critical burst triggers. [Evolution]: Executing a marked target refunds +1 Elixir and grants haste to nearby allies.
Bubble Fish
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat. [Evolution]: Bonus damage increased to +50%; eliminating an enemy resets the defense penalty.
Bubble Fish Shiny
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat. [Evolution]: Bonus damage increased to +50%; eliminating an enemy resets the defense penalty.
Catfish
Purifying Maw: Basic strikes heal this Axie for 25 HP and automatically cleanse 1 negative status effect every 3rd attack. [Evolution]: Healing shared with the lowest HP adjacent ally unit.
Confident
Brawler Focus: Consecutive basic attacks on the same target increase attack speed by 6% per hit (stacks up to +30%). [Evolution]: Reaching maximum stacks triggers an enraged battle roar, granting +25% attack damage.
Cute Bunny
Dread Gnaw: Every 4th basic attack inflicts Fear, causing the target to micro-stun and tremble for 0.4s. [Evolution]: Fear causes the target to turn and take 1 step backwards, interrupting ongoing casts.
Dango
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s. [Evolution]: Micro-stun also resets the target's current attack target, forcing them to re-evaluate threats.
Doubletalk
Lullaby Peck: First basic strike lulls the enemy into a 1.0s slumber, breaking only when struck by another troop. [Evolution]: Slumber target takes +30% damage from the wake-up strike.
Feasting Mosquito
Parasitic Siphon: Needle-sharp bites siphon 30% of damage dealt back as continuous HP regeneration. [Evolution]: Siphons maximum HP if the target has active buffs or shields.
Geisha
Bloodlust Bite: Basic attacks heal this Axie for 35% of all damage dealt directly to enemy health. [Evolution]: Lifesteal increased to 50% against bleeding or poisoned targets.
Goda
Mana Burn Bite: Basic strikes disrupt target energy flow, slowing the target's attack cadence by 15% on hit. [Evolution]: Every 4th attack drains 0.5 Elixir from the opponent's bank.
Herbivore
Photosynthetic Bite: Restores 4% of this Axie's maximum health upon striking an enemy with each basic attack. [Evolution]: Healing increased to 7% max HP while standing on friendly river territory.
Humorless
Greedy Bite: Basic attacks steal 20 shield capacity from the target and add it directly to this Axie's protective barrier. [Evolution]: Stolen shield increased to 40; if target has no shield, steals 20 health instead.
Hungry Bird
Rapid Twin Peck: Basic attack cycle delivers 2 quick mini-pecks in rapid succession, excelling at melting swarm units. [Evolution]: Delivers 3 mini-pecks per strike cycle instead of 2.
Kawaii
Dread Gnaw: Every 4th basic attack inflicts Fear, causing the target to micro-stun and tremble for 0.4s. [Evolution]: Fear causes the target to turn and take 1 step backwards, interrupting ongoing casts.
Kotaro
Opportunist Strike: Deals +35% bonus strike damage against targets that have higher base movement speed than this Axie. [Evolution]: Also steals 15% movement speed from the faster target on every strike.
Lam
Frenzy Chomp: Basic attacks deal +25% bonus damage when this Axie's HP is below 50%. [Evolution]: Bonus damage increases to +45% and grants +15% lifesteal when below 30% HP.
Lam Handsome
Frenzy Chomp: Basic attacks deal +25% bonus damage when this Axie's HP is below 50%. [Evolution]: Bonus damage increases to +45% and grants +15% lifesteal when below 30% HP.
Little Owl
Precision Beak: Basic attacks bypass external shields, dealing 40% of their damage directly into target true HP. [Evolution]: True HP bypass increased to 70% of total strike damage.
Mosquito
Parasitic Siphon: Needle-sharp bites siphon 30% of damage dealt back as continuous HP regeneration. [Evolution]: Siphons maximum HP if the target has active buffs or shields.
Mr. Doubletalk
Lullaby Peck: First basic strike lulls the enemy into a 1.0s slumber, breaking only when struck by another troop. [Evolution]: Slumber target takes +30% damage from the wake-up strike.
Nut Cracker
Crushing Jaws: Basic attacks deal +45% bonus damage against shields, armored units, and structural buildings. [Evolution]: Cracking an enemy shield grants this Axie +20% attack speed for 3 seconds.
Peace Maker
Pacifying Strike: Basic attacks calm the victim's aggression, reducing their attack damage by 20% for 2.5s. [Evolution]: Pacified targets cannot critically strike for the duration.
Pincer
Armor Shred: Basic strikes pinch through armor plating, shredding 20% of target defense for 3 seconds. [Evolution]: Armor shred stacks up to 2 times (40% total reduction).
Piranha
Bloodlust Bite: Basic attacks heal this Axie for 35% of all damage dealt directly to enemy health. [Evolution]: Lifesteal increased to 50% against bleeding or poisoned targets.
Razor Bite
Poison Fangs: Basic attacks apply 1 stack of poison (stacks up to 5 times), steadily eroding target health over time. [Evolution]: Applying the 5th poison stack triggers an immediate venom detonation for 60 burst damage.
Risky Fish
Reckless Chomp: Basic strikes deal +30% heavy bonus damage, but reduce this Axie's defense by 10% during combat. [Evolution]: Bonus damage increased to +50%; eliminating an enemy resets the defense penalty.
Rudolph
Life Siphon Zigzag: Siphoning bites restore health to this Axie equal to 40% of all damage dealt. [Evolution]: Overhealing from zigzag bites converts into a temporary protective shield.
Serious
Greedy Bite: Basic attacks steal 20 shield capacity from the target and add it directly to this Axie's protective barrier. [Evolution]: Stolen shield increased to 40; if target has no shield, steals 20 health instead.
Silence Whisper
Mute Strike: Basic attacks apply a silencing whisper, preventing the target from triggering special opener skills for 2s. [Evolution]: Silence duration increased to 3.0s and slows target cast speed.
Skull Cracker
Crushing Jaws: Basic attacks deal +45% bonus damage against shields, armored units, and structural buildings. [Evolution]: Cracking an enemy shield grants this Axie +20% attack speed for 3 seconds.
Square Teeth
Serrated Chomp: Serrated jaw strikes inflict deep Bleed, dealing 30 bleed damage over 3s to the victim. [Evolution]: Bleeding targets suffer -20% movement speed while bleeding.
Tiny Carrot
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s. [Evolution]: Micro-stun also resets the target's current attack target, forcing them to re-evaluate threats.
Tiny Turtle
Chomp Stun: Every 3rd basic attack clamps down with heavy shell pressure, micro-stunning the target for 0.65s. [Evolution]: Micro-stun also resets the target's current attack target, forcing them to re-evaluate threats.
Toothless Bite
Venomous Clamp: Gum clamps on target, reducing their healing received by 50% and movespeed by 25% for 3s. [Evolution]: Healing reduction increased to 75%, countering enemy sustain and lifesteal units.
Venom Bite
Venomous Clamp: Gum clamps on target, reducing their healing received by 50% and movespeed by 25% for 3s. [Evolution]: Healing reduction increased to 75%, countering enemy sustain and lifesteal units.
Zigzag
Life Siphon Zigzag: Siphoning bites restore health to this Axie equal to 40% of all damage dealt. [Evolution]: Overhealing from zigzag bites converts into a temporary protective shield.
Ant
Brood Pheromone: Deathrattle: Summons 2 miniature ant larvae upon defeat that continue swarming the lane and distracting towers. [Evolution]: Summons 3 ant larvae with +20% faster movement speed.
Carrot
Elixir Harvest: Deathrattle: Refunds +1 Elixir upon defeat if this unit was shielded or lasted at least 5s in combat. [Evolution]: Refunds +1 Elixir upon defeat regardless, plus an additional +1 Elixir if this unit was shielded when eliminated.
Cattail
Taunting Tail: Tail thrash taunts all nearby enemies within 3 tiles, forcing them to attack this sturdy tank for 2.5s. [Evolution]: Gains +30% armor while taunting enemies.
Cloud
Fog Bank: Deathrattle: Evaporates into a thick fog cloud upon defeat that conceals passing allies in stealth for 2.0s. [Evolution]: Fog also slows pursuing enemy ground troops by 30%.
Cotton Candy
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack. [Evolution]: Grants +1 Elixir fragment when successfully dodging an attack.
Cotton Candy Shiny
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack. [Evolution]: Grants +1 Elixir fragment when successfully dodging an attack.
Cottontail
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack. [Evolution]: Grants +1 Elixir fragment when successfully dodging an attack.
December Surprise
Serpent Clay Trap: Deathrattle: Shatters into a snake trap upon defeat that roots the killer in place for 2.0s and inflicts 2 poison stacks. [Evolution]: Root duration increased to 3.0s and poisons surrounding enemies.
Escaped Gecko
Tail Counter-Lash: Retaliates with a sweeping tail swipe when hit from behind, knocking back the flanking attacker 1.5 tiles. [Evolution]: Counter-lash deals 2x damage if the attacker is an assassin or fast troop.
Feather Fan
Gust Blast: Tail flutter generates a sharp gust of wind that pushes back incoming enemy projectiles and lightweight troops by 1.2 tiles. [Evolution]: Gust completely deflects light ranged projectiles back toward the enemy.
Fire Ant
Brood Pheromone: Deathrattle: Summons 2 miniature ant larvae upon defeat that continue swarming the lane and distracting towers. [Evolution]: Summons 3 ant larvae with +20% faster movement speed.
Fir Trunk
Primal Earth Stomp: Heavy ground stomp that deals +50% bonus damage if combat in this lane has lasted longer than 8 seconds. [Evolution]: Earth stomp cracks the ground, creating a permanent minor slow zone for enemy troops.
Fish Snack
Nutrient Pod: Deathrattle: Drops a nutrient snack upon defeat that heals the first allied unit that walks over it for 160 HP. [Evolution]: Nutrient pod also grants +15% damage to the ally that consumes it for 4s.
Gerbil
Pitfall Trap: Deathrattle: Collapses the ground into a subterranean pitfall that roots the killer in place for 2.0s. [Evolution]: Pitfall also deals 60 physical damage to anyone trapped inside.
Gila
Venom Detonation: Deathrattle: Explodes into a cloud of gila venom upon defeat, dealing 100 poison damage to all adjacent enemies. [Evolution]: Triples poison damage if struck enemies are already poisoned.
Granma's Fan
Whirlwind Sweep: Tail sweep summons a mini tornado that knocks back and interrupts charging enemy troops in a 2-tile path. [Evolution]: Tornado lifts affected troops into the air for 0.75s.
Grass Snake
Venomous Tail Lash: Finisher tail lash inflicts 3 stacks of poison on the primary target, rapidly deteriorating their health. [Evolution]: Poison also spreads to 1 adjacent enemy when the target is struck.
Gravel Ant
Sand Cloud Whip: Tail sweep kicks up coarse gravel, blinding the primary target and preventing them from using ranged attacks for 2.5s. [Evolution]: Blinds all enemies in a 1.5-tile cone in front.
Hare
Springboard Kick: Powerful double tail kick that propels this Axie forward into the enemy backline formations. [Evolution]: Landing kick stuns adjacent troops for 0.5s.
Hatsune
Harmony Wave: Tail slap emits a soothing acoustic chime that grants all allies within 3 tiles +20% movement speed for 3s. [Evolution]: Affected allies also heal for 40 HP over the duration.
Hot Butt
Blazing Exhaust: Deathrattle: Detonates into a fiery burst upon defeat, dealing 120 fire damage and knocking back melee troops. [Evolution]: Sets the defeat tile ablaze for 3s, dealing burning damage over time.
Iguana
Blinding Tail Flash: Finisher tail whip flashes with bright scales, blinding the target and causing their next 2 attacks to miss completely. [Evolution]: Blinds the primary target and 1 adjacent enemy troop.
Koi
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets. [Evolution]: Also cleanses active movement slows upon scoring a finisher hit.
Koinobori
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets. [Evolution]: Also cleanses active movement slows upon scoring a finisher hit.
Kuro Koi
Upstream Surge: Finisher strike grants this Axie +35% movement speed for 3s to rapidly chase down retreating targets. [Evolution]: Also cleanses active movement slows upon scoring a finisher hit.
Maki
Nutrient Pod: Deathrattle: Drops a nutrient snack upon defeat that heals the first allied unit that walks over it for 160 HP. [Evolution]: Nutrient pod also grants +15% damage to the ally that consumes it for 4s.
Namek Carrot
Elixir Harvest: Deathrattle: Refunds +1 Elixir upon defeat if this unit was shielded or lasted at least 5s in combat. [Evolution]: Refunds +1 Elixir upon defeat regardless, plus an additional +1 Elixir if this unit was shielded when eliminated.
Navaga
Glacial Tail Whip: Finisher strike coats the primary target in frost, freezing them solid in ice for 1.2s. [Evolution]: Freeze shatters for 50 bonus damage when struck by allied physical attacks.
Nimo
Tidal Shockwave: Finisher tail whip releases a rolling water wave that knocks back nearby enemies 2 tiles upon combo completion. [Evolution]: Wave generates +1 Elixir fragment for your team when it knocks back 2 or more troops.
Nut Cracker
Siege Nut Toss: Finisher tail toss flings a heavy nut, dealing +60% bonus siege damage against Princess and King Towers. [Evolution]: Destroys enemy building traps and leaves a crater that slows defending troops.
Omatsuri
Whirlwind Sweep: Tail sweep summons a mini tornado that knocks back and interrupts charging enemy troops in a 2-tile path. [Evolution]: Tornado lifts affected troops into the air for 0.75s.
Post Fight
Parting Volley: Deathrattle: Fires a parting volley of 3 razor plumage darts at the lowest HP enemy troop in range. [Evolution]: If the volley eliminates the target, grants +1 Elixir rebate.
Potato Leaf
Starchy Aegis: Deathrattle: Projects a lingering 200 HP starchy barrier onto the closest surviving allied troop upon defeat. [Evolution]: Shield recipient also gains immunity to stuns for 2.0s.
Pupae
Hardened Chrysalis: Deathrattle: Leaves behind a resilient cocoon with 3 hit-shields that physically blocks enemy pathing. [Evolution]: When cocoon breaks after 3 hits, it explodes dealing 80 area damage to adjacent enemies.
Ranchu
Bubble Bombs: Deathrattle: Releases 3 floating water bubble bombs upon defeat that detonate for 75 AoE damage on enemy contact. [Evolution]: Bubble bombs also leave slick water puddles that slow enemy passage by 35%.
Rice
Elixir Siphon: Finisher tail strike siphons 1 Elixir fragment directly from the enemy bank into your Elixir reserve. [Evolution]: Siphons 2 Elixir fragments if the target is an enemy Tower.
Sakura Cottontail
Evasive Hop: Finisher tail snap causes the Axie to execute an evasive back-hop, dodging the next incoming melee attack. [Evolution]: Grants +1 Elixir fragment when successfully dodging an attack.
Shiba
Rallying Howl: Deathrattle: Unleashes an inspiring war howl upon defeat, granting all adjacent allies +25% ATK for 4s. [Evolution]: Also grants affected allies +20% movement speed to push the lane.
Shrimp
Backward Skewer: Finisher tail strike pierces through the frontline to strike the furthest enemy ranged troop in range. [Evolution]: Deals +50% bonus damage if the backline target is at full HP.
Snake Jar
Serpent Clay Trap: Deathrattle: Shatters into a snake trap upon defeat that roots the killer in place for 2.0s and inflicts 2 poison stacks. [Evolution]: Root duration increased to 3.0s and poisons surrounding enemies.
Snowy Swallow
Agile Backstep: Swift tail snap allows this Axie to backstep 1.5 tiles away from melee danger after landing a combo. [Evolution]: Backstep grants +25% movement speed for 2s to maintain kite distance.
Swallow
Agile Backstep: Swift tail snap allows this Axie to backstep 1.5 tiles away from melee danger after landing a combo. [Evolution]: Backstep grants +25% movement speed for 2s to maintain kite distance.
Tadpole
Tail Slap Interrupt: Rapid agile tail slap that interrupts and resets the target's attack windup animation. [Evolution]: Also slows the target's subsequent attack by 30%.
The Last One
Lone Stand: When no other allied troops are within 3 tiles, tail strikes unleash desperate fury, gaining +50% ATK for 3s. [Evolution]: Also gains 30% lifesteal while fighting alone.
Thorny Caterpillar
Thorny Toxic Hazard: Deathrattle: Leaves behind a patch of thorny toxic brambles for 4s that slows enemies by 35% and inflicts poison. [Evolution]: Hazard zone duration increased to 6s and inflicts 2 poison stacks per second.
Tiny Dino
Primal Earth Stomp: Heavy ground stomp that deals +50% bonus damage if combat in this lane has lasted longer than 8 seconds. [Evolution]: Earth stomp cracks the ground, creating a permanent minor slow zone for enemy troops.
Twin Tail
Dual Tail Sting: Rapid dual tail strike that hits twice in rapid succession on combo completion. [Evolution]: Second strike deals +50% critical damage if the first strike hit shields.
Wall Gecko
Tail Counter-Lash: Retaliates with a sweeping tail swipe when hit from behind, knocking back the flanking attacker 1.5 tiles. [Evolution]: Counter-lash deals 2x damage if the attacker is an assassin or fast troop.
Yam
Noxious Yam Cloud: Deathrattle: Releases a lingering cloud of toxic yam gas for 5s, dealing poison damage to passing enemies. [Evolution]: Poison cloud also shreds 20% armor of all enemies inside.
Bloodfin
Tidal Shockwave: Finisher tail whip releases a rolling water wave that knocks back nearby enemies 2 tiles upon combo completion. [Evolution]: Wave generates +1 Elixir fragment for your team when it knocks back 2 or more troops.
Bloodfin Shiny
Tidal Shockwave: Finisher tail whip releases a rolling water wave that knocks back nearby enemies 2 tiles upon combo completion. [Evolution]: Wave generates +1 Elixir fragment for your team when it knocks back 2 or more troops.
Angry Grain
Elixir Siphon: Finisher tail strike siphons 1 Elixir fragment directly from the enemy bank into your Elixir reserve. [Evolution]: Siphons 2 Elixir fragments if the target is an enemy Tower.
Angry Grain Shiny
Elixir Siphon: Finisher tail strike siphons 1 Elixir fragment directly from the enemy bank into your Elixir reserve. [Evolution]: Siphons 2 Elixir fragments if the target is an enemy Tower.
Evil Eye
Lone Stand: When no other allied troops are within 3 tiles, tail strikes unleash desperate fury, gaining +50% ATK for 3s. [Evolution]: Also gains 30% lifesteal while fighting alone.
Evil Eye Shiny
Lone Stand: When no other allied troops are within 3 tiles, tail strikes unleash desperate fury, gaining +50% ATK for 3s. [Evolution]: Also gains 30% lifesteal while fighting alone.
Earwig
Dual Tail Sting: Rapid dual tail strike that hits twice in rapid succession on combo completion. [Evolution]: Second strike deals +50% critical damage if the first strike hit shields.
Earwig Shiny
Dual Tail Sting: Rapid dual tail strike that hits twice in rapid succession on combo completion. [Evolution]: Second strike deals +50% critical damage if the first strike hit shields.
P4R4S1T3
Shield Leech: Lunges forward and siphons 30% of the target's current protective barrier, converting it into temporary shield for this Axie. [Evolution]: Siphons 50% of target shield; if target has no shield, steals 15% of their current HP instead.
1ND14N-5T4R
Starlight Retaliation: While shielded, reflects 40% of all physical and spell damage taken directly back to the attackers. [Evolution]: Reflection cap increased to 60% and damages all enemies in a 1.5-tile area around this Axie.
5H04L-5T4R
Star Javelin: Hurls a luminous starfish javelin from 5.5 tiles away, marking the target so all allied troops deal +15% damage to it for 3.5s. [Evolution]: If the marked target is eliminated while marked, refunds +1 Elixir to your pool.
Sparky
Tactical Vision: Vanguard Spark - Locks onto the closest opposing ground threat with eager aggressive focus.
Sparky+
Tactical Vision: Vanguard Spark - Locks onto the closest opposing ground threat with eager aggressive focus. [Evolution]: Gains +10% attack speed when dueling the closest target.
Foxy
Tactical Cadence: Foxy Cadence - Reduces basic attack cooldown by 15%, slashing through small swarm units.
Foxy+
Tactical Cadence: Foxy Cadence - Reduces basic attack cooldown by 15%, slashing through small swarm units. [Evolution]: Attack cooldown reduced by 22% and gains +10% movespeed.
Foxy
Foxy Strike: Consecutive basic strikes increase self attack speed by 6% per hit (stacks up to +30%).
Foxy+
Foxy Strike: Consecutive basic strikes increase self attack speed by 6% per hit (stacks up to +30%). [Evolution]: At max stacks, basic attacks also deal 15 bonus splash damage to nearby enemies.
Persimmon
Persimmon Dash: Rushes into battle with high spirit, cleansing 2 debuffs from self and granting +20% burst attack speed for 3s.
Persimmon+
Persimmon Dash: Rushes into battle with high spirit, cleansing 2 debuffs from self and granting +20% burst attack speed for 3s. [Evolution]: Grants +20% attack speed to all adjacent allied troops deployed in the same lane.
Forest Hero
Heroic Growth: When taking damage, gains +10% attack power for 3s (stacks up to 3 times).
Forest Hero+
Heroic Growth: When taking damage, gains +10% attack power for 3s (stacks up to 3 times). [Evolution]: Reaching 3 stacks generates an instant 100 HP shield barrier.
Buba Brush
Tail Thrash: Unleashes a sweeping tail thrash on combo completion, dealing 85% splash damage to surrounding enemies.
Buba Brush+
Tail Thrash: Unleashes a sweeping tail thrash on combo completion, dealing 85% splash damage to surrounding enemies. [Evolution]: Splash damage increased to 110% and knocks light units back 1 tile.
Risky Trunk
Tactical Vision: Trunk Siege - Ignores enemy troops and advances steadily against enemy Princess and King Towers.
Risky Trunk+
Tactical Vision: Trunk Siege - Ignores enemy troops and advances steadily against enemy Princess and King Towers. [Evolution]: Takes 25% reduced damage from defending troops while advancing.
Hidden Ears
Tactical Rhythm: Stone Impact - Slower hit speed (-10%), but grants +30% Tenacity (halves stun & knockback durations).
Hidden Ears+
Tactical Rhythm: Stone Impact - Slower hit speed (-10%), but grants +30% Tenacity (halves stun & knockback durations). [Evolution]: Tenacity increased to +45% and basic attacks pack +25% knockback.
Beetroot
Root Crunch: Heavy plant bites that heal this Axie for 5% of max HP on every basic strike.
Beetroot+
Root Crunch: Heavy plant bites that heal this Axie for 5% of max HP on every basic strike. [Evolution]: Healing increased to 8% max HP when fighting below 50% health.
Rusty Helm
Shield Protocol: Charging headbutt that deploys a 140 HP magnetic shield to self and the lowest HP adjacent ally.
Rusty Helm+
Shield Protocol: Charging headbutt that deploys a 140 HP magnetic shield to self and the lowest HP adjacent ally. [Evolution]: Magnetic shield reflects 25% of incoming damage back to physical attackers.
Succulent
Water Retention: Regenerates 4% max HP per second when not taking damage for 2 seconds.
Succulent+
Water Retention: Regenerates 4% max HP per second when not taking damage for 2 seconds. [Evolution]: Regeneration rate increased to 7% max HP per second.
Sprout
Nature Sprout: Upon defeat, heals all surviving allied troops in the lane for 120 HP.
Sprout+
Nature Sprout: Upon defeat, heals all surviving allied troops in the lane for 120 HP. [Evolution]: Healing increased to 180 HP and grants +10% movement speed.
Goggle Eyes
Tactical Vision: Aquatic Radar - Broad vision covering ground and sky, immediately prioritizing airborne Bird threats.
Goggle Eyes+
Tactical Vision: Aquatic Radar - Broad vision covering ground and sky, immediately prioritizing airborne Bird threats. [Evolution]: Deals +25% bonus damage against flying targets.
Puffy Fins
Tactical Cadence: Fin Flutter - Quick 15% faster attack cycle, ideal for dueling swarms in river lanes.
Puffy Fins+
Tactical Cadence: Fin Flutter - Quick 15% faster attack cycle, ideal for dueling swarms in river lanes. [Evolution]: Hit speed increased by 22% while standing in river lanes.
Puff
Sneak Chomp: Basic attacks siphon 25% of damage dealt back as direct HP restoration.
Puff+
Sneak Chomp: Basic attacks siphon 25% of damage dealt back as direct HP restoration. [Evolution]: Siphons 40% of damage dealt if striking the target from the flank.
Jellytacle
Jellyfish Shock: Extends electric stinging tentacles on first contact, dealing water damage and micro-slowing target for 1.2s.
Jellytacle+
Jellyfish Shock: Extends electric stinging tentacles on first contact, dealing water damage and micro-slowing target for 1.2s. [Evolution]: Zaps up to 2 additional adjacent enemies with chaining electric sting.
Tiny Dino
Scaled Plating: Thick prehistoric scales reduce all incoming damage from ranged attacks by 30%.
Tiny Dino+
Scaled Plating: Thick prehistoric scales reduce all incoming damage from ranged attacks by 30%. [Evolution]: Also reduces incoming damage from area splash attacks by 25%.
Puff
Puffer Volley: Fires a burst of 3 aquatic spikes in a cone upon finishing basic attack combos.
Puff+
Puffer Volley: Fires a burst of 3 aquatic spikes in a cone upon finishing basic attack combos. [Evolution]: Spikes pierce through targets and deal +25% damage to structures.
Cub
Playful Nip: Fast basic attacks that micro-stun the target for 0.3s on every 4th strike.
Cub+
Playful Nip: Fast basic attacks that micro-stun the target for 0.3s on every 4th strike. [Evolution]: Micro-stun interrupts ongoing channeled casts and spells.
Mandarine
Citrus Burst: Lobs an explosive citrus from 4.5 tiles away, healing allies for 70 HP and damaging enemies in a 1.5-tile splash.
Mandarine+
Citrus Burst: Lobs an explosive citrus from 4.5 tiles away, healing allies for 70 HP and damaging enemies in a 1.5-tile splash. [Evolution]: Leaves fragrant citrus juice on the ground that boosts ally movespeed by 20%.
Magic Sack
Mystic Barrier: Deploys a radiant 160 HP shield when dropping below 40% HP.
Magic Sack+
Mystic Barrier: Deploys a radiant 160 HP shield when dropping below 40% HP. [Evolution]: Shield explosion blinds nearby enemies for 1.2s when depleted.
Aegis Talisman
Aegis Pulse: Combo finisher projects a 100 HP protective barrier onto the nearest ally.
Aegis Talisman+
Aegis Pulse: Combo finisher projects a 100 HP protective barrier onto the nearest ally. [Evolution]: Barrier also cleanses negative debuffs from the recipient.
Tripp Eyes
Tactical Vision: Scrappy Sniper - Prioritizes locking onto the lowest current HP percentage enemy within sight.
Tripp Eyes+
Tactical Vision: Scrappy Sniper - Prioritizes locking onto the lowest current HP percentage enemy within sight. [Evolution]: Grants +20% critical strike chance when attacking targets under 30% HP.
Acorn Cap
Acorn Shell Headbutt: Charges forward with an acorn helmet, dealing impact damage and knocking back lightweight units 1.5 tiles.
Acorn Cap+
Acorn Shell Headbutt: Charges forward with an acorn helmet, dealing impact damage and knocking back lightweight units 1.5 tiles. [Evolution]: Gains a temporary 100 HP wood barrier upon landing the headbutt.
Nutdha Statue
Serene Radiance: Radiates a soothing aura healing nearby allies for 50 HP every 4s.
Nutdha Statue+
Serene Radiance: Radiates a soothing aura healing nearby allies for 50 HP every 4s. [Evolution]: Also grants healed allies +15% damage resistance for 2s.
Punky
Tactical Vision: Toxic Hunter - Targets the most heavily poisoned or lowest HP enemy unit within sight radius.
Punky+
Tactical Vision: Toxic Hunter - Targets the most heavily poisoned or lowest HP enemy unit within sight radius. [Evolution]: Deals +20% bonus damage against poisoned targets.
Venom Nail
Tactical Cadence: Toxic Nail - Basic attacks have a 25% chance to inflict an extra stack of poison on hit.
Venom Nail+
Tactical Cadence: Toxic Nail - Basic attacks have a 25% chance to inflict an extra stack of poison on hit. [Evolution]: Poison chance increased to 50% and heals self for 15 HP on poisoning.
Chemical Fang
Toxic Saliva: Bites deal bonus damage scaling with the number of poison stacks on the target (+10% per stack).
Chemical Fang+
Toxic Saliva: Bites deal bonus damage scaling with the number of poison stacks on the target (+10% per stack). [Evolution]: Also heals this Axie for 10 HP per poison stack consumed on kill.
Poison Tube
Toxic Dart Stream: Fires a pressurized stream of venom upon engagement, inflicting 3 stacks of poison on the primary target.
Poison Tube+
Toxic Dart Stream: Fires a pressurized stream of venom upon engagement, inflicting 3 stacks of poison on the primary target. [Evolution]: Poison darts pierce through the target, poisoning a second enemy behind them.
Death Shroom
Spore Cloud: When struck in melee, releases poisonous spores dealing damage to surrounding attackers.
Death Shroom+
Spore Cloud: When struck in melee, releases poisonous spores dealing damage to surrounding attackers. [Evolution]: Spores linger for 3s as a poison cloud denying the area.
Centipede
Centipede Sting: Tail sting inflicts 3 stacks of poison and slows target movespeed by 30% for 3s.
Centipede+
Centipede Sting: Tail sting inflicts 3 stacks of poison and slows target movespeed by 30% for 3s. [Evolution]: Also shreds 20% of target armor while poisoned.
Concentrate
Tactical Vision: Aerial Hawkeye - Locks onto flying enemies and aerial projectiles from extended range.
Concentrate+
Tactical Vision: Aerial Hawkeye - Locks onto flying enemies and aerial projectiles from extended range. [Evolution]: Increases attack range against flying targets by +1.5 tiles.
Brimstone
Tactical Cadence: Brimstone Agility - Gains +20% movement speed and -10% attack delay when crossing into enemy territory.
Brimstone+
Tactical Cadence: Brimstone Agility - Gains +20% movement speed and -10% attack delay when crossing into enemy territory. [Evolution]: Movement speed boost increased to +35% during overtime.
Feathery Dart
Dart Peck: Basic attack cycle delivers 3 ultra-fast mini pecks, slicing through lightweight swarms.
Feathery Dart+
Dart Peck: Basic attack cycle delivers 3 ultra-fast mini pecks, slicing through lightweight swarms. [Evolution]: Delivering 3 pecks increases movement speed by 15% for 2s.
Big Sister
Aerial Javelin: Drops down with a swift beak thrust from flight, dealing +35% bonus damage on initial engagement.
Big Sister+
Aerial Javelin: Drops down with a swift beak thrust from flight, dealing +35% bonus damage on initial engagement. [Evolution]: Dive deals +50% bonus damage and causes target to bleed for 3s.
Lil Bro
Feather Flurry: When struck by ranged projectiles, launches returning counter-feathers at the attacker.
Lil Bro+
Feather Flurry: When struck by ranged projectiles, launches returning counter-feathers at the attacker. [Evolution]: Counter-feathers micro-stun the ranged attacker for 0.4s.
Death Shower
Feather Storm: Releases a barrage of 5 razor plumage darts across the enemy frontline on combo finish.
Death Shower+
Feather Storm: Releases a barrage of 5 razor plumage darts across the enemy frontline on combo finish. [Evolution]: Darts deal +30% critical damage against enemies below 40% HP.
Passion
Tactical Vision: Hearty Focus - Locks firmly onto the nearest enemy in front, refusing to be distracted.
Passion+
Tactical Vision: Hearty Focus - Locks firmly onto the nearest enemy in front, refusing to be distracted. [Evolution]: Immune to taunt effects from other enemies.
Platypus
Bill Slap: Basic attacks generate a stacking 15 HP shield with each hit (up to 75 shield capacity).
Platypus+
Bill Slap: Basic attacks generate a stacking 15 HP shield with each hit (up to 75 shield capacity). [Evolution]: Maximum shield capacity increased to 120 HP.
Lost Dream
Dream Dynamo: Emits an electromagnetic pulse on engagement that grants adjacent allies a 120 HP barrier.
Lost Dream+
Dream Dynamo: Emits an electromagnetic pulse on engagement that grants adjacent allies a 120 HP barrier. [Evolution]: Pulse also drains 20 shield from all surrounding enemy troops.
Village Hero
Galvanized Armor: Grants this unit +25% armor and +15% attack power when near allied buildings.
Village Hero+
Galvanized Armor: Grants this unit +25% armor and +15% attack power when near allied buildings. [Evolution]: Grants defensive aura to nearby towers as well.
Leaf Bug
Cocoon Shell: Leaves behind a resilient cocoon pod that takes 3 hits to destroy, delaying enemy advance.
Leaf Bug+
Cocoon Shell: Leaves behind a resilient cocoon pod that takes 3 hits to destroy, delaying enemy advance. [Evolution]: Cocoon heals adjacent allies for 20 HP per second while standing.
Hard-boiled
Tactical Vision: Armored Siege - Heavy gaze ignoring minions to march directly toward defensive towers.
Hard-boiled+
Tactical Vision: Armored Siege - Heavy gaze ignoring minions to march directly toward defensive towers. [Evolution]: Gains +20% armor while marching within tower firing range.
Hazelnut
Nut Chomp: Basic attacks deal +40% bonus damage against shields and armored targets.
Hazelnut+
Nut Chomp: Basic attacks deal +40% bonus damage against shields and armored targets. [Evolution]: Shattering an enemy shield grants this Axie +20% attack speed for 3s.
Rocky Skull
Stone Headbutt: Ramming charge with an armored skull, stunning the first contacted enemy for 0.75s.
Rocky Skull+
Stone Headbutt: Ramming charge with an armored skull, stunning the first contacted enemy for 0.75s. [Evolution]: Stun duration increased to 1.2s and cracks target armor by 25%.
Pangolin Slayer
Pangolin Scales: Converts 30% of physical damage taken into temporary shield capacity.
Pangolin Slayer+
Pangolin Scales: Converts 30% of physical damage taken into temporary shield capacity. [Evolution]: Shield capacity also increases attack power by 15% while active.
Pangolin
Tail Armor Slam: Slams heavy plated tail into the ground, dealing AoE damage and gaining +50 Shield per enemy struck.
Pangolin+
Tail Armor Slam: Slams heavy plated tail into the ground, dealing AoE damage and gaining +50 Shield per enemy struck. [Evolution]: Ground slam also slows struck enemies by 25% for 2s.
Puppy
Loyal Bite: Basic attacks restore 15 HP to the lowest health adjacent allied troop.
Puppy+
Loyal Bite: Basic attacks restore 15 HP to the lowest health adjacent allied troop. [Evolution]: Healing increased to 30 HP when this Axie is below 50% health.
Toy Ball
Bouncing Impact: Leaps forward with a bouncy slam, dealing AoE damage and taunting the struck enemy for 2s.
Toy Ball+
Bouncing Impact: Leaps forward with a bouncy slam, dealing AoE damage and taunting the struck enemy for 2s. [Evolution]: Bounces to a second target, dealing 50 damage and applying taunt.
Cone Shell
Conical Guard: Deploys a rigid cone shell when dropping below 50% HP, absorbing up to 200 damage.
Cone Shell+
Conical Guard: Deploys a rigid cone shell when dropping below 50% HP, absorbing up to 200 damage. [Evolution]: Melee attackers take 30 recoil damage when hitting the cone shell.
Cold Fish
Tactical Vision: Cold Gaze - Prioritizes tracking down and finishing off critically wounded targets.
Cold Fish+
Tactical Vision: Cold Gaze - Prioritizes tracking down and finishing off critically wounded targets. [Evolution]: Basic strikes against low HP targets slow them by 30%.
Ranchu
Bubble Chomp: Basic strikes generate floating water bubbles that absorb incoming damage.
Ranchu+
Bubble Chomp: Basic strikes generate floating water bubbles that absorb incoming damage. [Evolution]: Bubbles pop on expiration, dealing 20 splash damage to melee attackers.
Beast Bun
Ambush Bun Slam: Rushes out of deploy with +30% sprint speed, delivering a crushing melee slam on first impact.
Beast Bun+
Ambush Bun Slam: Rushes out of deploy with +30% sprint speed, delivering a crushing melee slam on first impact. [Evolution]: Slam creates a shockwave that pushes all nearby enemies back 1 tile.
Oranda
Bubble Wave: Upon defeat, releases a wide water bubble wave that pushes back all enemies in the lane 2 tiles.
Oranda+
Bubble Wave: Upon defeat, releases a wide water bubble wave that pushes back all enemies in the lane 2 tiles. [Evolution]: Wave also dazes pushed enemies for 0.75s.
Kind Fish
Tactical Vision: Calm Watch - Engages the closest opposing threat in front with steady defensive focus.
Kind Fish+
Tactical Vision: Calm Watch - Engages the closest opposing threat in front with steady defensive focus. [Evolution]: Reduces damage taken from the targeted enemy by 15%.
Lotus
Lotus Thrust: Piercing floral thrust with +1 tile reach that buffs the next allied attack in this lane by +25% damage.
Lotus+
Lotus Thrust: Piercing floral thrust with +1 tile reach that buffs the next allied attack in this lane by +25% damage. [Evolution]: Next allied attack is guaranteed to critically strike.
Eye Wing
Dispel Whip: Tail whip purges all active shields and positive buffs from the primary target.
Eye Wing+
Dispel Whip: Tail whip purges all active shields and positive buffs from the primary target. [Evolution]: Purging a shield deals 50 bonus true damage to target HP.
Daydreaming
Tactical Vision: Wandering Scout - Paths around frontline tanks to surprise backline ranged damage dealers.
Daydreaming+
Tactical Vision: Wandering Scout - Paths around frontline tanks to surprise backline ranged damage dealers. [Evolution]: Moves 20% faster while flanking toward backliners.
Turnip
Tactical Rhythm: Root Fortitude - Strikes deliver heavy blunt knockback and unit has +35% Tenacity against crowd control.
Turnip+
Tactical Rhythm: Root Fortitude - Strikes deliver heavy blunt knockback and unit has +35% Tenacity against crowd control. [Evolution]: Tenacity increased to +50% and reduces slow durations by 50%.
Kidney Bean
Soporific Bite: Bites inflict Drowsy, slowing the target's attack speed by 25% for 2.5s.
Kidney Bean+
Soporific Bite: Bites inflict Drowsy, slowing the target's attack speed by 25% for 2.5s. [Evolution]: If target is already slowed, puts them to sleep for 1.0s.
Dream Eater
Nightmare Pounce: Pounces into combat wrapped in dark mist, reducing the primary target's attack damage by 25% for 3s.
Dream Eater+
Nightmare Pounce: Pounces into combat wrapped in dark mist, reducing the primary target's attack damage by 25% for 3s. [Evolution]: Also siphons 30 HP from the target to heal self.
Meadow Blanket
Slumber Cloak: When crowd controlled, cleanses the debuff and becomes invisible for 1.5s.
Meadow Blanket+
Slumber Cloak: When crowd controlled, cleanses the debuff and becomes invisible for 1.5s. [Evolution]: Invisibility leaves behind a patch of sleep flowers.
Drowsy Moss
Sleep Spores: Explodes into a cloud of slumber spores upon defeat, putting nearby enemies to sleep for 1.2s.
Drowsy Moss+
Sleep Spores: Explodes into a cloud of slumber spores upon defeat, putting nearby enemies to sleep for 1.2s. [Evolution]: Sleep duration increased to 2.0s.
Tiny Dino
Prehistoric Jaw: Bites inflict deep Bleed, dealing 30 damage over 3s to the victim.
Tiny Dino+
Prehistoric Jaw: Bites inflict deep Bleed, dealing 30 damage over 3s to the victim. [Evolution]: Bleeding targets suffer -20% reduced movement speed.
Maraca
Rattle Shake: Shakes acoustic maraca tail, applying Weak and reducing surrounding enemies' damage by 25% for 3.5s.
Maraca+
Rattle Shake: Shakes acoustic maraca tail, applying Weak and reducing surrounding enemies' damage by 25% for 3.5s. [Evolution]: Also taunts affected enemies to target this unit.
Grand Finale
Tactical Vision: Dramatic March - Paths directly toward enemy Princess Towers to perform a grand siege assault.
Grand Finale+
Tactical Vision: Dramatic March - Paths directly toward enemy Princess Towers to perform a grand siege assault. [Evolution]: Deals +30% siege damage against Princess Towers.
Greenwood Rhythm
Tactical Rhythm: Melody Cadence - Increases attack speed by 5% every 2s spent in combat (up to +25%).
Greenwood Rhythm+
Tactical Rhythm: Melody Cadence - Increases attack speed by 5% every 2s spent in combat (up to +25%). [Evolution]: Melody also grants +10% attack speed to adjacent allies.
Buddy Chorus
Harmonious Chorus: Basic attacks trigger an acoustic wave that hits 1 additional adjacent enemy.
Buddy Chorus+
Harmonious Chorus: Basic attacks trigger an acoustic wave that hits 1 additional adjacent enemy. [Evolution]: Deals +20% bonus damage for every allied minion nearby in the lane.
Ballad Of The Shore
Shore Song: Emits a musical wave on entering combat that summons a mini hermit crab minion to support the frontline.
Ballad Of The Shore+
Shore Song: Emits a musical wave on entering combat that summons a mini hermit crab minion to support the frontline. [Evolution]: Summoned crab has +50% extra health and taunts enemies.
Feather Melody
Songbird Ward: Summons a tiny songbird sparrow upon dropping below 40% HP to harass attackers.
Feather Melody+
Songbird Ward: Summons a tiny songbird sparrow upon dropping below 40% HP to harass attackers. [Evolution]: Songbird also heals this Axie for 60 HP upon spawning.
Tropical Guardian
Guardian Bloom: Drops a blooming flower upon defeat that heals passing allies for 150 HP.
Tropical Guardian+
Guardian Bloom: Drops a blooming flower upon defeat that heals passing allies for 150 HP. [Evolution]: Flower also grants a 100 HP shield to the first ally that steps on it.
Ladybug Goggles
Tactical Vision: Goggle Radar - Scans ground and air simultaneously, targeting aerial swarms proactively.
Ladybug Goggles+
Tactical Vision: Goggle Radar - Scans ground and air simultaneously, targeting aerial swarms proactively. [Evolution]: Sights stealthed or camouflaged enemies in range.
Termites
Tactical Cadence: Mandible Frenzy - Reduces attack cooldown by 18%, shredding through small minions.
Termites+
Tactical Cadence: Mandible Frenzy - Reduces attack cooldown by 18%, shredding through small minions. [Evolution]: Attack cooldown reduced by 25%, turning this unit into an ultra-fast striker.
Nose Drill
Drill Pierce: Basic attacks deal +50% bonus damage against shielded enemy units.
Nose Drill+
Drill Pierce: Basic attacks deal +50% bonus damage against shielded enemy units. [Evolution]: Drill penetrates 30% of target damage directly into true HP.
Shocker
Taser Spike: Discharges high-voltage taser spikes on first strike, dealing pure armor-piercing damage and micro-stunning for 0.4s.
Shocker+
Taser Spike: Discharges high-voltage taser spikes on first strike, dealing pure armor-piercing damage and micro-stunning for 0.4s. [Evolution]: Micro-stun chains to all adjacent metallic or armored enemies.
Paper Wing
Origami Dodge: Grants a 20% passive chance to dodge incoming physical attacks.
Paper Wing+
Origami Dodge: Grants a 20% passive chance to dodge incoming physical attacks. [Evolution]: Successful dodges grant +20% movespeed for 2s.
Shield Shattering
Shield Breaker: Finisher strike deals +120% bonus damage against enemy shields and structures.
Shield Shattering+
Shield Breaker: Finisher strike deals +120% bonus damage against enemy shields and structures. [Evolution]: Shattering a shield deals 50% splash damage to surrounding enemies.
Sobby
Tactical Vision: Tearful Focus - Targets the weakest enemy unit within range to secure quick eliminations.
Sobby+
Tactical Vision: Tearful Focus - Targets the weakest enemy unit within range to secure quick eliminations. [Evolution]: Eliminating a target restores 40 HP to this Axie.
Sniffle
Fierce Nibble: Basic strikes increase movement speed by 10% on hit for 2s.
Sniffle+
Fierce Nibble: Basic strikes increase movement speed by 10% on hit for 2s. [Evolution]: Movement speed boost stacks up to +30% during sustained combat.
Lump
Headbutt Slam: Bludgeons the nearest enemy with a heavy horn lump, cracking target armor by 20% for 3.5s.
Lump+
Headbutt Slam: Bludgeons the nearest enemy with a heavy horn lump, cracking target armor by 20% for 3.5s. [Evolution]: Target suffers 35% reduced attack speed while armor-cracked.
Rubber Duckling
Buoyant Shield: When dropping below 50% HP, deploys an elastic barrier that bounces melee attackers back 1 tile.
Rubber Duckling+
Buoyant Shield: When dropping below 50% HP, deploys an elastic barrier that bounces melee attackers back 1 tile. [Evolution]: Barrier bounce stuns attackers for 0.5s.
Mainspring
Clockwork Blast: Explodes in a spray of clockwork gears upon defeat, dealing 110 physical damage in a 2-tile radius.
Mainspring+
Clockwork Blast: Explodes in a spray of clockwork gears upon defeat, dealing 110 physical damage in a 2-tile radius. [Evolution]: Blast also leaves cog hazards that slow enemies by 30%.
Radiant Darkness
Tactical Vision: Radiant Sight - Sights and engages high-value backline support units behind enemy tanks.
Radiant Darkness+
Tactical Vision: Radiant Sight - Sights and engages high-value backline support units behind enemy tanks. [Evolution]: Attacks against backline targets reduce their attack speed by 20%.
Harmonious Silence
Tactical Tenacity: Serene Tenacity - Immune to displacement and knockback while attacking, with +40% Tenacity.
Harmonious Silence+
Tactical Tenacity: Serene Tenacity - Immune to displacement and knockback while attacking, with +40% Tenacity. [Evolution]: Absorbs 25% of crowd control durations and converts it into healing.
Shishi
Lion Roar Bite: Basic strikes inflict Fear on targets below 30% HP, forcing them to micro-stun for 0.4s.
Shishi+
Lion Roar Bite: Basic strikes inflict Fear on targets below 30% HP, forcing them to micro-stun for 0.4s. [Evolution]: Fear micro-stun duration increased to 0.75s.
Small Yak
Yak Trample: Heavy forward charge that deals +50% bonus damage if striking the furthest enemy troop in range.
Small Yak+
Yak Trample: Heavy forward charge that deals +50% bonus damage if striking the furthest enemy troop in range. [Evolution]: Launches the struck target airborne for 0.75s.
White Gourd
Radiant Gourd: Emits a blinding flash when struck by burst damage, causing nearby enemies to miss their next attack.
White Gourd+
Radiant Gourd: Emits a blinding flash when struck by burst damage, causing nearby enemies to miss their next attack. [Evolution]: Flash also restores 60 HP to adjacent allies.
Black Gourd
Soul Drain: Finisher strike steals 45 HP from the target and transfers it to the lowest HP allied unit.
Black Gourd+
Soul Drain: Finisher strike steals 45 HP from the target and transfers it to the lowest HP allied unit. [Evolution]: Stolen HP transferred to all adjacent allies.
Fulu
Tactical Vision: Talisman Guide - Marches directly against enemy Towers, bypassing defending minions.
Fulu+
Tactical Vision: Talisman Guide - Marches directly against enemy Towers, bypassing defending minions. [Evolution]: Takes 30% reduced damage from enemy spells while advancing.
Maggot
Tactical Cadence: Burrow Drone - Emits a subterranean drone that reduces nearby enemy attack speed by 15%.
Maggot+
Tactical Cadence: Burrow Drone - Emits a subterranean drone that reduces nearby enemy attack speed by 15%. [Evolution]: Drone aura area increased to 3.5 tiles and also slows enemy movespeed by 15%.
Maggot
Parasitic Gnaw: Basic attacks erode target defenses, reducing their armor by 15% for 3s.
Maggot+
Parasitic Gnaw: Basic attacks erode target defenses, reducing their armor by 15% for 3s. [Evolution]: Armor reduction stacks up to 30% and reduces target healing by 25%.
Darksea Jellyfish
Abyssal Wave: Releases a dark water wave upon engagement, applying Weak (-20% damage) to all struck enemies for 3.5s.
Darksea Jellyfish+
Abyssal Wave: Releases a dark water wave upon engagement, applying Weak (-20% damage) to all struck enemies for 3.5s. [Evolution]: Wave also slows affected enemies by 30% for 2.5s.
Greedy Urn
Shadow Urn: Siphons 25% of incoming spell damage and converts it into self-healing.
Greedy Urn+
Shadow Urn: Siphons 25% of incoming spell damage and converts it into self-healing. [Evolution]: Siphons 40% of spell damage and grants +10% magic resistance.